#include <game.h>
Public Attributes | |
bool | show_chat |
bool | show_hud |
bool | show_minimap |
bool | force_fog_off |
bool | show_debug |
bool | show_profiler_graph |
bool | disable_camera_update |
bool GameUIFlags::disable_camera_update |
Referenced by Game::toggleUpdateCamera(), and Game::updateCamera().
bool GameUIFlags::force_fog_off |
Referenced by Game::createClient(), Client::showGameFog(), Game::toggleFog(), and Game::updateFrame().
bool GameUIFlags::show_chat |
Referenced by Client::showGameChat(), Game::startup(), Game::toggleChat(), and Game::updateFrame().
bool GameUIFlags::show_debug |
Referenced by Game::run(), Client::showGameDebug(), Game::startup(), Game::toggleDebug(), Game::updateFrame(), and Game::updateGui().
bool GameUIFlags::show_hud |
Referenced by Game::run(), Client::showGameHud(), Game::startup(), Game::toggleHud(), Game::toggleMinimap(), Game::updateFrame(), and Game::updateGui().
bool GameUIFlags::show_minimap |
Referenced by Game::run(), Client::showMinimap(), Game::toggleMinimap(), and Game::updateFrame().
bool GameUIFlags::show_profiler_graph |
Referenced by Client::showProfiler(), Game::toggleDebug(), and Game::updateFrame().