23 #include <json/json.h>
32 const std::vector<std::string> &clients_names = std::vector<std::string>(),
33 double uptime = 0, u32 game_time = 0,
float lag = 0,
34 const std::string &gameid =
"",
const std::string &mg_name =
"",
35 const std::vector<ModSpec> &mods = std::vector<ModSpec>(),
36 bool dedicated =
false);
Definition: serverlist.cpp:32
AnnounceAction
Definition: serverlist.h:30
@ AA_START
Definition: serverlist.h:30
@ AA_UPDATE
Definition: serverlist.h:30
@ AA_DELETE
Definition: serverlist.h:30
void sendAnnounce(AnnounceAction action, const u16 port, const std::vector< std::string > &clients_names, const double uptime, const u32 game_time, const float lag, const std::string &gameid, const std::string &mg_name, const std::vector< ModSpec > &mods, bool dedicated)
Definition: serverlist.cpp:34