37 static std::string
getTextData(lua_State *L,
const std::string &name);
45 static int getIntegerData(lua_State *L,
const std::string &name,
bool& valid);
53 static int getBoolData(lua_State *L,
const std::string &name ,
bool& valid);
65 static int l_start(lua_State *L);
67 static int l_close(lua_State *L);
179 static void Initialize(lua_State *L,
int top);
Implementation of lua api support for mainmenu.
Definition: l_mainmenu.h:28
static int l_get_max_supp_proto(lua_State *L)
Definition: l_mainmenu.cpp:1027
static int l_get_textlist_index(lua_State *L)
Definition: l_mainmenu.cpp:229
static int l_get_temp_path(lua_State *L)
Definition: l_mainmenu.cpp:729
static int l_get_texturepath_share(lua_State *L)
Definition: l_mainmenu.cpp:713
static int l_get_cache_path(lua_State *L)
Definition: l_mainmenu.cpp:722
static int l_show_keys_menu(lua_State *L)
Definition: l_mainmenu.cpp:530
static void InitializeAsync(lua_State *L, int top)
Definition: l_mainmenu.cpp:1138
static int l_get_modpath(lua_State *L)
Definition: l_mainmenu.cpp:662
static int l_get_mapgen_names(lua_State *L)
Definition: l_mainmenu.cpp:637
static int l_share_file(lua_State *L)
Definition: l_mainmenu.cpp:1050
static int l_get_active_driver(lua_State *L)
Definition: l_mainmenu.cpp:989
static int l_delete_world(lua_State *L)
Definition: l_mainmenu.cpp:605
static int l_open_dir(lua_State *L)
Definition: l_mainmenu.cpp:1042
static int l_get_modpaths(lua_State *L)
Definition: l_mainmenu.cpp:671
static bool mayModifyPath(std::string path)
Checks if a path may be modified.
Definition: l_mainmenu.cpp:834
static int l_get_content_info(lua_State *L)
Definition: l_mainmenu.cpp:353
static int l_update_formspec(lua_State *L)
Definition: l_mainmenu.cpp:90
static int l_get_texturepath(lua_State *L)
Definition: l_mainmenu.cpp:704
static int l_open_url(lua_State *L)
Definition: l_mainmenu.cpp:1034
static int l_extract_zip(lua_State *L)
Definition: l_mainmenu.cpp:805
static int l_copy_dir(lua_State *L)
Definition: l_mainmenu.cpp:768
static int l_get_content_translation(lua_State *L)
Definition: l_mainmenu.cpp:511
static int getIntegerData(lua_State *L, const std::string &name, bool &valid)
read an integer variable from gamedata table within lua stack
Definition: l_mainmenu.cpp:58
static int l_check_mod_configuration(lua_State *L)
Definition: l_mainmenu.cpp:420
static int l_create_dir(lua_State *L)
Definition: l_mainmenu.cpp:739
static int l_set_topleft_text(lua_State *L)
Definition: l_mainmenu.cpp:622
static int l_get_mainmenu_path(lua_State *L)
Definition: l_mainmenu.cpp:824
static void Initialize(lua_State *L, int top)
initialize this API module
Definition: l_mainmenu.cpp:1084
static int l_may_modify_path(lua_State *L)
Definition: l_mainmenu.cpp:862
static int l_set_clouds(lua_State *L)
Definition: l_mainmenu.cpp:216
static std::string getTextData(lua_State *L, const std::string &name)
read a text variable from gamedata table within lua stack
Definition: l_mainmenu.cpp:45
static int l_show_path_select_dialog(lua_State *L)
Definition: l_mainmenu.cpp:871
static int getBoolData(lua_State *L, const std::string &name, bool &valid)
read a bool variable from gamedata table within lua stack
Definition: l_mainmenu.cpp:74
static int l_start(lua_State *L)
Definition: l_mainmenu.cpp:124
static int l_get_active_renderer(lua_State *L)
Definition: l_mainmenu.cpp:997
static int l_get_games(lua_State *L)
Definition: l_mainmenu.cpp:286
static int l_get_clientmodpath(lua_State *L)
Definition: l_mainmenu.cpp:686
static int l_gettext(lua_State *L)
Definition: l_mainmenu.cpp:948
static int l_download_file(lua_State *L)
Definition: l_mainmenu.cpp:894
static int l_set_background(lua_State *L)
Definition: l_mainmenu.cpp:171
static int l_get_table_index(lua_State *L)
Definition: l_mainmenu.cpp:236
static int l_create_world(lua_State *L)
Definition: l_mainmenu.cpp:546
static int l_get_user_path(lua_State *L)
Definition: l_mainmenu.cpp:654
static int l_get_gamepath(lua_State *L)
Definition: l_mainmenu.cpp:695
static int l_get_window_info(lua_State *L)
Definition: l_mainmenu.cpp:958
static int l_is_dir(lua_State *L)
Definition: l_mainmenu.cpp:796
static int l_delete_dir(lua_State *L)
Definition: l_mainmenu.cpp:752
static int l_get_min_supp_proto(lua_State *L)
Definition: l_mainmenu.cpp:1021
static int l_close(lua_State *L)
Definition: l_mainmenu.cpp:161
static int l_get_active_irrlicht_device(lua_State *L)
Definition: l_mainmenu.cpp:1004
static int l_get_worlds(lua_State *L)
Definition: l_mainmenu.cpp:253
static int l_do_async_callback(lua_State *L)
Definition: l_mainmenu.cpp:1063
static int l_set_formspec_prepend(lua_State *L)
Definition: l_mainmenu.cpp:109
static int l_get_language(lua_State *L)
Definition: l_mainmenu.cpp:937
static int l_get_video_drivers(lua_State *L)
Definition: l_mainmenu.cpp:916