Luanti 5.15.0-dev
 
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l_mainmenu.h
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1// Luanti
2// SPDX-License-Identifier: LGPL-2.1-or-later
3// Copyright (C) 2013 sapier
4
5#pragma once
6
7#include "lua_api/l_base.h"
8
9
12{
13
14private:
21 static std::string getTextData(lua_State *L, const std::string &name);
22
29 static int getIntegerData(lua_State *L, const std::string &name, bool& valid);
30
37 static int getBoolData(lua_State *L, const std::string &name ,bool& valid);
38
39 //api calls
40
41 static int l_start(lua_State *L);
42
43 static int l_close(lua_State *L);
44
45 static int l_create_world(lua_State *L);
46
47 static int l_delete_world(lua_State *L);
48
49 static int l_get_worlds(lua_State *L);
50
51 static int l_get_mapgen_names(lua_State *L);
52
53 static int l_get_language(lua_State *L);
54
55 //packages
56
57 static int l_get_games(lua_State *L);
58
59 static int l_get_content_info(lua_State *L);
60
61 static int l_get_mod_list(lua_State *L);
62
63 static int l_check_mod_configuration(lua_State *L);
64
65 static int l_get_content_translation(lua_State *L);
66
67 //gui
68
69 static int l_show_touchscreen_layout(lua_State *L);
70
71 static int l_show_path_select_dialog(lua_State *L);
72
73 static int l_set_topleft_text(lua_State *L);
74
75 static int l_set_clouds(lua_State *L);
76
77 static int l_get_textlist_index(lua_State *L);
78
79 static int l_get_table_index(lua_State *L);
80
81 static int l_set_background(lua_State *L);
82
83 static int l_update_formspec(lua_State *L);
84
85 static int l_set_formspec_prepend(lua_State *L);
86
87 static int l_get_window_info(lua_State *L);
88
89 static int l_get_active_renderer(lua_State *L);
90
91 static int l_get_active_irrlicht_device(lua_State *L);
92
93 //filesystem
94
95 static int l_get_mainmenu_path(lua_State *L);
96
97 static int l_get_user_path(lua_State *L);
98
99 static int l_get_modpath(lua_State *L);
100
101 static int l_get_modpaths(lua_State *L);
102
103 static int l_get_clientmodpath(lua_State *L);
104
105 static int l_get_gamepath(lua_State *L);
106
107 static int l_get_texturepath(lua_State *L);
108
109 static int l_get_texturepath_share(lua_State *L);
110
111 static int l_get_cache_path(lua_State *L);
112
113 static int l_get_temp_path(lua_State *L);
114
115 static int l_create_dir(lua_State *L);
116
117 static int l_delete_dir(lua_State *L);
118
119 static int l_copy_dir(lua_State *L);
120
121 static int l_is_dir(lua_State *L);
122
123 static int l_extract_zip(lua_State *L);
124
125 static int l_may_modify_path(lua_State *L);
126
127 static int l_download_file(lua_State *L);
128
129 //version compatibility
130 static int l_get_min_supp_proto(lua_State *L);
131
132 static int l_get_max_supp_proto(lua_State *L);
133
134 static int l_get_formspec_version(lua_State *L);
135
136 static int l_is_debug_build(lua_State *L);
137
138 // other
139 static int l_open_url(lua_State *L);
140
141 static int l_open_url_dialog(lua_State *L);
142
143 static int l_open_dir(lua_State *L);
144
145 static int l_share_file(lua_State *L);
146
147 // async
148 static int l_do_async_callback(lua_State *L);
149
150public:
151
157 static void Initialize(lua_State *L, int top);
158
159 static void InitializeAsync(lua_State *L, int top);
160
161};
Definition l_base.h:27
Implementation of lua api support for mainmenu.
Definition l_mainmenu.h:12
static int l_get_max_supp_proto(lua_State *L)
Definition l_mainmenu.cpp:978
static int l_get_textlist_index(lua_State *L)
Definition l_mainmenu.cpp:223
static int l_get_temp_path(lua_State *L)
Definition l_mainmenu.cpp:771
static int l_get_texturepath_share(lua_State *L)
Definition l_mainmenu.cpp:755
static int l_get_cache_path(lua_State *L)
Definition l_mainmenu.cpp:764
static void InitializeAsync(lua_State *L, int top)
Definition l_mainmenu.cpp:1134
static int l_is_debug_build(lua_State *L)
Definition l_mainmenu.cpp:990
static int l_get_modpath(lua_State *L)
Definition l_mainmenu.cpp:697
static int l_get_mapgen_names(lua_State *L)
Definition l_mainmenu.cpp:672
static int l_share_file(lua_State *L)
Definition l_mainmenu.cpp:1038
static int l_delete_world(lua_State *L)
Definition l_mainmenu.cpp:641
static int l_open_dir(lua_State *L)
Definition l_mainmenu.cpp:1027
static int l_get_modpaths(lua_State *L)
Definition l_mainmenu.cpp:706
static int l_get_content_info(lua_State *L)
Definition l_mainmenu.cpp:348
static int l_show_touchscreen_layout(lua_State *L)
Definition l_mainmenu.cpp:566
static int l_update_formspec(lua_State *L)
Definition l_mainmenu.cpp:81
static int l_get_texturepath(lua_State *L)
Definition l_mainmenu.cpp:746
static int l_open_url(lua_State *L)
Definition l_mainmenu.cpp:1003
static int l_extract_zip(lua_State *L)
Definition l_mainmenu.cpp:834
static int l_copy_dir(lua_State *L)
Definition l_mainmenu.cpp:803
static int l_get_content_translation(lua_State *L)
Definition l_mainmenu.cpp:547
static int getIntegerData(lua_State *L, const std::string &name, bool &valid)
read an integer variable from gamedata table within lua stack
Definition l_mainmenu.cpp:49
static int l_check_mod_configuration(lua_State *L)
Definition l_mainmenu.cpp:454
static int l_create_dir(lua_State *L)
Definition l_mainmenu.cpp:781
static int l_set_topleft_text(lua_State *L)
Definition l_mainmenu.cpp:658
static int l_get_mainmenu_path(lua_State *L)
Definition l_mainmenu.cpp:849
static void Initialize(lua_State *L, int top)
initialize this API module
Definition l_mainmenu.cpp:1076
static int l_may_modify_path(lua_State *L)
Definition l_mainmenu.cpp:859
static int l_set_clouds(lua_State *L)
Definition l_mainmenu.cpp:210
static std::string getTextData(lua_State *L, const std::string &name)
read a text variable from gamedata table within lua stack
Definition l_mainmenu.cpp:36
static int l_show_path_select_dialog(lua_State *L)
Definition l_mainmenu.cpp:869
static int getBoolData(lua_State *L, const std::string &name, bool &valid)
read a bool variable from gamedata table within lua stack
Definition l_mainmenu.cpp:65
static int l_start(lua_State *L)
Definition l_mainmenu.cpp:115
static int l_get_active_renderer(lua_State *L)
Definition l_mainmenu.cpp:946
static int l_get_games(lua_State *L)
Definition l_mainmenu.cpp:280
static int l_open_url_dialog(lua_State *L)
Definition l_mainmenu.cpp:1011
static int l_get_clientmodpath(lua_State *L)
Definition l_mainmenu.cpp:728
static int l_download_file(lua_State *L)
Definition l_mainmenu.cpp:892
static int l_set_background(lua_State *L)
Definition l_mainmenu.cpp:165
static int l_get_table_index(lua_State *L)
Definition l_mainmenu.cpp:230
static int l_create_world(lua_State *L)
Definition l_mainmenu.cpp:582
static int l_get_user_path(lua_State *L)
Definition l_mainmenu.cpp:689
static int l_get_gamepath(lua_State *L)
Definition l_mainmenu.cpp:737
static int l_get_window_info(lua_State *L)
Definition l_mainmenu.cpp:915
static int l_get_formspec_version(lua_State *L)
Definition l_mainmenu.cpp:984
static int l_get_mod_list(lua_State *L)
Definition l_mainmenu.cpp:426
static int l_is_dir(lua_State *L)
Definition l_mainmenu.cpp:823
static int l_delete_dir(lua_State *L)
Definition l_mainmenu.cpp:792
static int l_get_min_supp_proto(lua_State *L)
Definition l_mainmenu.cpp:972
static int l_close(lua_State *L)
Definition l_mainmenu.cpp:155
static int l_get_active_irrlicht_device(lua_State *L)
Definition l_mainmenu.cpp:953
static int l_get_worlds(lua_State *L)
Definition l_mainmenu.cpp:247
static int l_do_async_callback(lua_State *L)
Definition l_mainmenu.cpp:1054
static int l_set_formspec_prepend(lua_State *L)
Definition l_mainmenu.cpp:100
static int l_get_language(lua_State *L)
Definition l_mainmenu.cpp:904