14 static const luaL_Reg
methods[];
Definition localplayer.h:50
Definition l_localplayer.h:12
static int l_get_move_resistance(lua_State *L)
Definition l_localplayer.cpp:116
LuaLocalPlayer(LocalPlayer *m)
Definition l_localplayer.cpp:14
static int l_get_physics_override(lua_State *L)
Definition l_localplayer.cpp:141
static int l_is_touching_ground(lua_State *L)
Definition l_localplayer.cpp:92
static int l_get_velocity(lua_State *L)
Definition l_localplayer.cpp:40
static int l_get_last_look_vertical(lua_State *L)
Definition l_localplayer.cpp:214
static int l_get_control(lua_State *L)
Definition l_localplayer.cpp:231
static int l_get_last_pos(lua_State *L)
Definition l_localplayer.cpp:198
static int l_hud_change(lua_State *L)
Definition l_localplayer.cpp:385
static const luaL_Reg methods[]
Definition l_localplayer.h:471
static int l_is_in_liquid(lua_State *L)
Definition l_localplayer.cpp:100
static int l_get_name(lua_State *L)
Definition l_localplayer.cpp:56
static int gc_object(lua_State *L)
Definition l_localplayer.cpp:454
static int l_get_pos(lua_State *L)
Definition l_localplayer.cpp:273
static int l_is_attached(lua_State *L)
Definition l_localplayer.cpp:84
static int l_get_armor_groups(lua_State *L)
Definition l_localplayer.cpp:346
static int l_hud_get(lua_State *L)
Definition l_localplayer.cpp:404
static int l_is_in_liquid_stable(lua_State *L)
Definition l_localplayer.cpp:108
static int l_get_last_velocity(lua_State *L)
Definition l_localplayer.cpp:206
static const char className[]
Definition l_localplayer.h:99
static int l_get_breath(lua_State *L)
Definition l_localplayer.cpp:264
static int l_swimming_vertical(lua_State *L)
Definition l_localplayer.cpp:132
~LuaLocalPlayer()=default
static int l_get_movement_speed(lua_State *L)
Definition l_localplayer.cpp:300
static int l_hud_remove(lua_State *L)
Definition l_localplayer.cpp:371
static int l_get_movement(lua_State *L)
Definition l_localplayer.cpp:324
static int l_is_climbing(lua_State *L)
Definition l_localplayer.cpp:124
static int l_get_wield_index(lua_State *L)
Definition l_localplayer.cpp:65
static int l_get_movement_acceleration(lua_State *L)
Definition l_localplayer.cpp:282
static LocalPlayer * getobject(LuaLocalPlayer *ref)
Definition l_localplayer.cpp:440
static int l_get_last_look_horizontal(lua_State *L)
Definition l_localplayer.cpp:222
static int l_hud_add(lua_State *L)
Definition l_localplayer.cpp:354
static void create(lua_State *L, LocalPlayer *m)
Definition l_localplayer.cpp:18
static int l_get_hp(lua_State *L)
Definition l_localplayer.cpp:48
static int l_hud_get_all(lua_State *L)
Definition l_localplayer.cpp:421
static int l_get_wielded_item(lua_State *L)
Definition l_localplayer.cpp:74
static int l_get_override_pos(lua_State *L)
LocalPlayer * m_localplayer
Definition l_localplayer.h:89