Definition: localplayer.h:64
Definition: l_localplayer.h:27
static int l_get_move_resistance(lua_State *L)
Definition: l_localplayer.cpp:131
static int l_get_physics_override(lua_State *L)
Definition: l_localplayer.cpp:156
static int l_is_touching_ground(lua_State *L)
Definition: l_localplayer.cpp:107
static int l_get_velocity(lua_State *L)
Definition: l_localplayer.cpp:55
static int l_get_last_look_vertical(lua_State *L)
Definition: l_localplayer.cpp:229
static int l_get_control(lua_State *L)
Definition: l_localplayer.cpp:246
static int l_get_last_pos(lua_State *L)
Definition: l_localplayer.cpp:213
static int l_hud_change(lua_State *L)
Definition: l_localplayer.cpp:399
static const luaL_Reg methods[]
Definition: l_localplayer.h:29
static int l_is_in_liquid(lua_State *L)
Definition: l_localplayer.cpp:115
static int l_get_name(lua_State *L)
Definition: l_localplayer.cpp:71
static int gc_object(lua_State *L)
Definition: l_localplayer.cpp:468
static int l_get_pos(lua_State *L)
Definition: l_localplayer.cpp:287
static int l_is_attached(lua_State *L)
Definition: l_localplayer.cpp:99
static int l_get_armor_groups(lua_State *L)
Definition: l_localplayer.cpp:360
static int l_hud_get(lua_State *L)
Definition: l_localplayer.cpp:418
static int l_is_in_liquid_stable(lua_State *L)
Definition: l_localplayer.cpp:123
static int l_get_last_velocity(lua_State *L)
Definition: l_localplayer.cpp:221
static const char className[]
Definition: l_localplayer.h:114
static int l_get_breath(lua_State *L)
Definition: l_localplayer.cpp:278
static int l_swimming_vertical(lua_State *L)
Definition: l_localplayer.cpp:147
~LuaLocalPlayer()=default
static int l_get_movement_speed(lua_State *L)
Definition: l_localplayer.cpp:314
static int l_hud_remove(lua_State *L)
Definition: l_localplayer.cpp:385
static int l_get_movement(lua_State *L)
Definition: l_localplayer.cpp:338
static int l_is_climbing(lua_State *L)
Definition: l_localplayer.cpp:139
static int l_get_wield_index(lua_State *L)
Definition: l_localplayer.cpp:80
static int l_get_movement_acceleration(lua_State *L)
Definition: l_localplayer.cpp:296
static LocalPlayer * getobject(LuaLocalPlayer *ref)
Definition: l_localplayer.cpp:454
static int l_get_last_look_horizontal(lua_State *L)
Definition: l_localplayer.cpp:237
static int l_hud_add(lua_State *L)
Definition: l_localplayer.cpp:368
static void create(lua_State *L, LocalPlayer *m)
Definition: l_localplayer.cpp:33
static int l_get_hp(lua_State *L)
Definition: l_localplayer.cpp:63
static int l_hud_get_all(lua_State *L)
Definition: l_localplayer.cpp:435
static int l_get_wielded_item(lua_State *L)
Definition: l_localplayer.cpp:89
static int l_get_override_pos(lua_State *L)
LocalPlayer * m_localplayer
Definition: l_localplayer.h:104