7#include "ICameraSceneNode.h"
9#include <AnimatedMeshSceneNode.h>
10#include <IGUIElement.h>
11#include <IGUIEnvironment.h>
17 GUIScene(gui::IGUIEnvironment *env, scene::ISceneManager *smgr,
18 gui::IGUIElement *parent, core::recti rect, s32
id = -1);
22 scene::AnimatedMeshSceneNode *
setMesh(scene::IAnimatedMesh *mesh =
nullptr);
30 void setStyles(
const std::array<StyleSpec, StyleSpec::NUM_STATES> &styles);
33 virtual bool OnEvent(
const SEvent &event);
52 scene::AnimatedMeshSceneNode *
m_mesh =
nullptr;
void setAnimationSpeed(f32 speed)
Sets the animation speed (FPS) for the mesh.
Definition guiScene.cpp:154
scene::ICameraSceneNode * m_cam
Definition guiScene.h:50
virtual void draw()
Definition guiScene.cpp:62
void enableMouseControl(bool enable) noexcept
Definition guiScene.h:27
v2f m_last_pos
Definition guiScene.h:63
void setTexture(u32 idx, video::ITexture *texture)
Definition guiScene.cpp:49
v3f m_target_pos
Definition guiScene.h:59
~GUIScene()
Definition guiScene.cpp:25
v3f m_last_target_pos
Definition guiScene.h:60
scene::ISceneNode * m_target
Definition guiScene.h:51
video::IVideoDriver * m_driver
Definition guiScene.h:49
void setBackgroundColor(const video::SColor &color) noexcept
Definition guiScene.h:24
void setCameraRotation(v3f rot)
Definition guiScene.cpp:206
bool correctBounds(v3f &rot)
Definition guiScene.cpp:220
void setFrameLoop(f32 begin, f32 end)
Sets the frame loop range for the mesh.
Definition guiScene.cpp:145
void updateTargetPos()
Definition guiScene.cpp:199
virtual bool OnEvent(const SEvent &event)
Definition guiScene.cpp:110
f32 m_cam_distance
Definition guiScene.h:54
scene::AnimatedMeshSceneNode * m_mesh
Definition guiScene.h:52
void setRotation(v2f rot) noexcept
Definition guiScene.h:28
video::SColor m_bgcolor
Definition guiScene.h:72
v2f m_curr_pos
Definition guiScene.h:62
void rotateCamera(const v3f &delta)
Definition guiScene.h:46
void updateCamera(scene::ISceneNode *target)
Definition guiScene.cpp:188
v3f m_cam_pos
Definition guiScene.h:58
scene::ISceneManager * m_smgr
Definition guiScene.h:48
GUIScene(gui::IGUIEnvironment *env, scene::ISceneManager *smgr, gui::IGUIElement *parent, core::recti rect, s32 id=-1)
Definition guiScene.cpp:14
void calcOptimalDistance()
Definition guiScene.cpp:161
scene::AnimatedMeshSceneNode * setMesh(scene::IAnimatedMesh *mesh=nullptr)
Definition guiScene.cpp:32
bool m_mouse_ctrl
Definition guiScene.h:67
void updateCameraPos()
Definition guiScene.h:44
void setStyles(const std::array< StyleSpec, StyleSpec::NUM_STATES > &styles)
Definition guiScene.cpp:133
bool m_initial_rotation
Definition guiScene.h:70
bool m_inf_rot
Definition guiScene.h:69
bool m_update_cam
Definition guiScene.h:68
u64 m_last_time
Definition guiScene.h:56
void enableContinuousRotation(bool enable) noexcept
Definition guiScene.h:29
v3f getCameraRotation() const
Definition guiScene.h:45
void cameraLoop()
Definition guiScene.cpp:240
v2f m_custom_rot
Definition guiScene.h:65
core::vector2d< f32 > v2f
Definition irr_v2d.h:11
core::vector3df v3f
Definition irr_v3d.h:11
#define idx(x, y)
Definition noise.cpp:495