7#include "ICameraSceneNode.h"
10#include <AnimatedMeshSceneNode.h>
11#include <IGUIElement.h>
12#include <IGUIEnvironment.h>
13#include <EMaterialTypes.h>
19 scene::ISceneManager *smgr,
20 gui::IGUIElement *parent,
28 scene::AnimatedMeshSceneNode *
setMesh(scene::IAnimatedMesh *mesh =
nullptr);
37 void setStyles(
const std::array<StyleSpec, StyleSpec::NUM_STATES> &styles);
40 virtual bool OnEvent(
const SEvent &event);
55 scene::ISceneManager *
m_smgr =
nullptr;
57 scene::ICameraSceneNode *
m_cam =
nullptr;
59 scene::AnimatedMeshSceneNode *
m_mesh =
nullptr;
void setAnimationSpeed(f32 speed)
Sets the animation speed (FPS) for the mesh.
Definition guiScene.cpp:166
scene::ICameraSceneNode * m_cam
Definition guiScene.h:57
virtual void draw()
Definition guiScene.cpp:72
void enableMouseControl(bool enable) noexcept
Definition guiScene.h:34
v2f m_last_pos
Definition guiScene.h:72
void setTexture(u32 idx, video::ITexture *texture)
Definition guiScene.cpp:60
v3f m_target_pos
Definition guiScene.h:68
~GUIScene()
Definition guiScene.cpp:36
v3f m_last_target_pos
Definition guiScene.h:69
scene::ISceneNode * m_target
Definition guiScene.h:58
video::IVideoDriver * m_driver
Definition guiScene.h:56
void setBackgroundColor(const video::SColor &color) noexcept
Definition guiScene.h:31
void setCameraRotation(v3f rot)
Definition guiScene.cpp:219
bool correctBounds(v3f &rot)
Definition guiScene.cpp:233
void setFrameLoop(f32 begin, f32 end)
Sets the frame loop range for the mesh.
Definition guiScene.cpp:154
void updateTargetPos()
Definition guiScene.cpp:212
virtual bool OnEvent(const SEvent &event)
Definition guiScene.cpp:119
f32 m_cam_distance
Definition guiScene.h:63
scene::AnimatedMeshSceneNode * m_mesh
Definition guiScene.h:59
void setRotation(v2f rot) noexcept
Definition guiScene.h:35
video::SColor m_bgcolor
Definition guiScene.h:81
v2f m_curr_pos
Definition guiScene.h:71
void rotateCamera(const v3f &delta)
Definition guiScene.h:53
GUIScene(gui::IGUIEnvironment *env, scene::ISceneManager *smgr, gui::IGUIElement *parent, IShaderSource *shdsrc, core::recti rect, s32 id=-1)
Definition guiScene.cpp:16
void updateCamera(scene::ISceneNode *target)
Definition guiScene.cpp:201
v3f m_cam_pos
Definition guiScene.h:67
scene::ISceneManager * m_smgr
Definition guiScene.h:55
video::E_MATERIAL_TYPE m_material_type
Definition guiScene.h:61
void calcOptimalDistance()
Definition guiScene.cpp:173
scene::AnimatedMeshSceneNode * setMesh(scene::IAnimatedMesh *mesh=nullptr)
Definition guiScene.cpp:43
bool m_mouse_ctrl
Definition guiScene.h:76
void updateCameraPos()
Definition guiScene.h:51
void setStyles(const std::array< StyleSpec, StyleSpec::NUM_STATES > &styles)
Definition guiScene.cpp:142
bool m_initial_rotation
Definition guiScene.h:79
bool m_inf_rot
Definition guiScene.h:78
bool m_update_cam
Definition guiScene.h:77
u64 m_last_time
Definition guiScene.h:65
void enableContinuousRotation(bool enable) noexcept
Definition guiScene.h:36
v3f getCameraRotation() const
Definition guiScene.h:52
void cameraLoop()
Definition guiScene.cpp:253
v2f m_custom_rot
Definition guiScene.h:74
core::vector2d< f32 > v2f
Definition irr_v2d.h:11
core::vector3df v3f
Definition irr_v3d.h:11
#define idx(x, y)
Definition noise.cpp:495