Minetest 5.9.0-dev
 
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guiScene.h
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1/*
2Minetest
3Copyright (C) 2020 Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
4
5This program is free software; you can redistribute it and/or modify
6it under the terms of the GNU Lesser General Public License as published by
7the Free Software Foundation; either version 2.1 of the License, or
8(at your option) any later version.
9
10This program is distributed in the hope that it will be useful,
11but WITHOUT ANY WARRANTY; without even the implied warranty of
12MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13GNU Lesser General Public License for more details.
14
15You should have received a copy of the GNU Lesser General Public License along
16with this program; if not, write to the Free Software Foundation, Inc.,
1751 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18*/
19
20#pragma once
21
23#include "ICameraSceneNode.h"
24#include "StyleSpec.h"
25
26using namespace irr;
27
28class GUIScene : public gui::IGUIElement
29{
30public:
31 GUIScene(gui::IGUIEnvironment *env, scene::ISceneManager *smgr,
32 gui::IGUIElement *parent, core::recti rect, s32 id = -1);
33
34 ~GUIScene();
35
36 scene::IAnimatedMeshSceneNode *setMesh(scene::IAnimatedMesh *mesh = nullptr);
37 void setTexture(u32 idx, video::ITexture *texture);
38 void setBackgroundColor(const video::SColor &color) noexcept { m_bgcolor = color; };
39 void setFrameLoop(s32 begin, s32 end);
40 void setAnimationSpeed(f32 speed);
41 void enableMouseControl(bool enable) noexcept { m_mouse_ctrl = enable; };
42 void setRotation(v2f rot) noexcept { m_custom_rot = rot; };
43 void enableContinuousRotation(bool enable) noexcept { m_inf_rot = enable; };
44 void setStyles(const std::array<StyleSpec, StyleSpec::NUM_STATES> &styles);
45
46 virtual void draw();
47 virtual bool OnEvent(const SEvent &event);
48
49private:
51 void updateTargetPos();
52 void updateCamera(scene::ISceneNode *target);
53 void setCameraRotation(v3f rot);
55 bool correctBounds(v3f &rot);
56 void cameraLoop();
57
58 void updateCameraPos() { m_cam_pos = m_cam->getPosition(); };
59 v3f getCameraRotation() const { return (m_cam_pos - m_target_pos).getHorizontalAngle(); };
60 void rotateCamera(const v3f &delta) { setCameraRotation(getCameraRotation() + delta); };
61
62 scene::ISceneManager *m_smgr;
63 video::IVideoDriver *m_driver;
64 scene::ICameraSceneNode *m_cam;
65 scene::ISceneNode *m_target = nullptr;
66 scene::IAnimatedMeshSceneNode *m_mesh = nullptr;
67
68 f32 m_cam_distance = 50.f;
69
70 u64 m_last_time = 0;
71
75 // Cursor positions
78 // Initial rotation
80
81 bool m_mouse_ctrl = true;
82 bool m_update_cam = false;
83 bool m_inf_rot = false;
84 bool m_initial_rotation = true;
85
86 video::SColor m_bgcolor = 0;
87};
Definition: guiScene.h:29
void setAnimationSpeed(f32 speed)
Sets the animation speed (FPS) for the mesh.
Definition: guiScene.cpp:169
scene::ICameraSceneNode * m_cam
Definition: guiScene.h:64
virtual void draw()
Definition: guiScene.cpp:77
void enableMouseControl(bool enable) noexcept
Definition: guiScene.h:41
v2f m_last_pos
Definition: guiScene.h:77
void setTexture(u32 idx, video::ITexture *texture)
Definition: guiScene.cpp:63
v3f m_target_pos
Definition: guiScene.h:73
~GUIScene()
Definition: guiScene.cpp:39
v3f m_last_target_pos
Definition: guiScene.h:74
scene::ISceneNode * m_target
Definition: guiScene.h:65
video::IVideoDriver * m_driver
Definition: guiScene.h:63
void setBackgroundColor(const video::SColor &color) noexcept
Definition: guiScene.h:38
void setFrameLoop(s32 begin, s32 end)
Sets the frame loop range for the mesh.
Definition: guiScene.cpp:160
void setCameraRotation(v3f rot)
Definition: guiScene.cpp:221
bool correctBounds(v3f &rot)
Definition: guiScene.cpp:236
void updateTargetPos()
Definition: guiScene.cpp:214
virtual bool OnEvent(const SEvent &event)
Definition: guiScene.cpp:125
f32 m_cam_distance
Definition: guiScene.h:68
scene::IAnimatedMeshSceneNode * m_mesh
Definition: guiScene.h:66
scene::IAnimatedMeshSceneNode * setMesh(scene::IAnimatedMesh *mesh=nullptr)
Definition: guiScene.cpp:46
void setRotation(v2f rot) noexcept
Definition: guiScene.h:42
video::SColor m_bgcolor
Definition: guiScene.h:86
v2f m_curr_pos
Definition: guiScene.h:76
void rotateCamera(const v3f &delta)
Definition: guiScene.h:60
void updateCamera(scene::ISceneNode *target)
Definition: guiScene.cpp:203
v3f m_cam_pos
Definition: guiScene.h:72
scene::ISceneManager * m_smgr
Definition: guiScene.h:62
void calcOptimalDistance()
Definition: guiScene.cpp:176
bool m_mouse_ctrl
Definition: guiScene.h:81
void updateCameraPos()
Definition: guiScene.h:58
void setStyles(const std::array< StyleSpec, StyleSpec::NUM_STATES > &styles)
Definition: guiScene.cpp:148
bool m_initial_rotation
Definition: guiScene.h:84
bool m_inf_rot
Definition: guiScene.h:83
bool m_update_cam
Definition: guiScene.h:82
u64 m_last_time
Definition: guiScene.h:70
void enableContinuousRotation(bool enable) noexcept
Definition: guiScene.h:43
v3f getCameraRotation() const
Definition: guiScene.h:59
void cameraLoop()
Definition: guiScene.cpp:256
v2f m_custom_rot
Definition: guiScene.h:79
core::vector2d< f32 > v2f
Definition: irr_v2d.h:26
core::vector3df v3f
Definition: irr_v3d.h:26
Definition: shader.h:61
#define idx(x, y)
Definition: noise.cpp:552