15 for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
16 for (s16 x = bpmin.X; x <= bpmax.X; x++) {
20 for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
29 for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
30 for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
31 for (s16 x = bpmin.X; x <= bpmax.X; x++) {
DummyMap(IGameDef *gamedef, v3s16 bpmin, v3s16 bpmax)
Definition dummymap.h:13
bool maySaveBlocks() override
Definition dummymap.h:41
void fill(v3s16 bpmin, v3s16 bpmax, MapNode n)
Definition dummymap.h:27
static const u32 nodecount
Definition mapblock.h:431
MapNode * getData()
Definition mapblock.h:83
void expireIsAirCache()
Definition mapblock.cpp:194
Definition mapsector.h:25
MapBlock * createBlankBlock(s16 y)
Definition mapsector.cpp:67
std::unordered_map< v2s16, MapSector * > m_sectors
Definition map.h:282
MapBlock * getBlockNoCreateNoEx(v3s16 p)
Definition map.cpp:84
core::vector2d< s16 > v2s16
Definition irr_v2d.h:12
core::vector3d< s16 > v3s16
Definition irr_v3d.h:13