#include "drawscene.h"
#include "settings.h"
#include "clouds.h"
#include "clientmap.h"
#include "util/timetaker.h"
#include "fontengine.h"
#include "guiscalingfilter.h"
#include "filesys.h"
Enumerations | |
enum | paralax_sign { LEFT = -1, RIGHT = 1, EYECOUNT = 2 } |
Functions | |
void | draw_anaglyph_3d_mode (Camera &camera, bool show_hud, Hud &hud, video::IVideoDriver *driver, scene::ISceneManager *smgr, bool draw_wield_tool, Client &client, gui::IGUIEnvironment *guienv) |
void | init_texture (video::IVideoDriver *driver, const v2u32 &screensize, video::ITexture **texture, const char *name) |
video::ITexture * | draw_image (const v2u32 &screensize, paralax_sign psign, const irr::core::matrix4 &startMatrix, const irr::core::vector3df &focusPoint, bool show_hud, video::IVideoDriver *driver, Camera &camera, scene::ISceneManager *smgr, Hud &hud, bool draw_wield_tool, Client &client, gui::IGUIEnvironment *guienv, const video::SColor &skycolor) |
video::ITexture * | draw_hud (video::IVideoDriver *driver, const v2u32 &screensize, bool show_hud, Hud &hud, Client &client, bool draw_crosshair, video::SColor skycolor, gui::IGUIEnvironment *guienv, Camera &camera) |
void | draw_interlaced_3d_mode (Camera &camera, bool show_hud, Hud &hud, video::IVideoDriver *driver, scene::ISceneManager *smgr, const v2u32 &screensize, bool draw_wield_tool, Client &client, gui::IGUIEnvironment *guienv, video::SColor skycolor) |
void | draw_sidebyside_3d_mode (Camera &camera, bool show_hud, Hud &hud, video::IVideoDriver *driver, scene::ISceneManager *smgr, const v2u32 &screensize, bool draw_wield_tool, Client &client, gui::IGUIEnvironment *guienv, video::SColor skycolor) |
void | draw_top_bottom_3d_mode (Camera &camera, bool show_hud, Hud &hud, video::IVideoDriver *driver, scene::ISceneManager *smgr, const v2u32 &screensize, bool draw_wield_tool, Client &client, gui::IGUIEnvironment *guienv, video::SColor skycolor) |
void | draw_pageflip_3d_mode (Camera &camera, bool show_hud, Hud &hud, video::IVideoDriver *driver, scene::ISceneManager *smgr, const v2u32 &screensize, bool draw_wield_tool, Client &client, gui::IGUIEnvironment *guienv, video::SColor skycolor) |
int | scaledown (int coef, int size) |
void | draw_plain (Camera &camera, bool show_hud, Hud &hud, video::IVideoDriver *driver, scene::ISceneManager *smgr, const v2u32 &screensize, bool draw_wield_tool, Client &client, gui::IGUIEnvironment *guienv, video::SColor skycolor) |
void | draw_scene (video::IVideoDriver *driver, scene::ISceneManager *smgr, Camera &camera, Client &client, LocalPlayer *player, Hud &hud, Minimap *mapper, gui::IGUIEnvironment *guienv, const v2u32 &screensize, const video::SColor &skycolor, bool show_hud, bool show_minimap) |
void | draw_load_screen (const std::wstring &text, IrrlichtDevice *device, gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime, int percent, bool clouds) |
enum paralax_sign |
void draw_anaglyph_3d_mode | ( | Camera & | camera, |
bool | show_hud, | ||
Hud & | hud, | ||
video::IVideoDriver * | driver, | ||
scene::ISceneManager * | smgr, | ||
bool | draw_wield_tool, | ||
Client & | client, | ||
gui::IGUIEnvironment * | guienv | ||
) |
References Hud::drawSelectionMesh(), Camera::drawWieldedTool(), g_settings, Camera::getCameraNode(), Settings::getFloat(), and guienv.
Referenced by draw_scene().
video::ITexture* draw_hud | ( | video::IVideoDriver * | driver, |
const v2u32 & | screensize, | ||
bool | show_hud, | ||
Hud & | hud, | ||
Client & | client, | ||
bool | draw_crosshair, | ||
video::SColor | skycolor, | ||
gui::IGUIEnvironment * | guienv, | ||
Camera & | camera | ||
) |
References Hud::drawCrosshair(), Hud::drawHotbar(), Hud::drawLuaElements(), Camera::drawNametags(), Camera::getOffset(), Client::getPlayerItem(), guienv, and init_texture().
Referenced by draw_sidebyside_3d_mode(), and draw_top_bottom_3d_mode().
video::ITexture* draw_image | ( | const v2u32 & | screensize, |
paralax_sign | psign, | ||
const irr::core::matrix4 & | startMatrix, | ||
const irr::core::vector3df & | focusPoint, | ||
bool | show_hud, | ||
video::IVideoDriver * | driver, | ||
Camera & | camera, | ||
scene::ISceneManager * | smgr, | ||
Hud & | hud, | ||
bool | draw_wield_tool, | ||
Client & | client, | ||
gui::IGUIEnvironment * | guienv, | ||
const video::SColor & | skycolor | ||
) |
References Hud::drawSelectionMesh(), Camera::drawWieldedTool(), g_settings, Camera::getCameraNode(), Settings::getFloat(), guienv, init_texture(), and RIGHT.
Referenced by draw_interlaced_3d_mode(), draw_sidebyside_3d_mode(), and draw_top_bottom_3d_mode().
void draw_interlaced_3d_mode | ( | Camera & | camera, |
bool | show_hud, | ||
Hud & | hud, | ||
video::IVideoDriver * | driver, | ||
scene::ISceneManager * | smgr, | ||
const v2u32 & | screensize, | ||
bool | draw_wield_tool, | ||
Client & | client, | ||
gui::IGUIEnvironment * | guienv, | ||
video::SColor | skycolor | ||
) |
References draw_image(), Hud::drawSelectionMesh(), Camera::drawWieldedTool(), g_settings, Camera::getCameraNode(), Settings::getFloat(), guienv, and LEFT.
Referenced by draw_scene().
void draw_load_screen | ( | const std::wstring & | text, |
IrrlichtDevice * | device, | ||
gui::IGUIEnvironment * | guienv, | ||
ITextureSource * | tsrc, | ||
float | dtime, | ||
int | percent, | ||
bool | clouds | ||
) |
References porting::device, draw2DImageFilterScaled(), g_fontengine, g_menuclouds, g_menucloudsmgr, g_settings, Settings::getBool(), FontEngine::getLineHeight(), ITextureSource::getTexture(), FontEngine::getTextWidth(), porting::getWindowSize(), guienv, rangelim, Clouds::render(), and Clouds::step().
Referenced by Client::afterContentReceived(), Game::getServerContent(), Game::showOverlayMessage(), and texture_update_progress().
void draw_pageflip_3d_mode | ( | Camera & | camera, |
bool | show_hud, | ||
Hud & | hud, | ||
video::IVideoDriver * | driver, | ||
scene::ISceneManager * | smgr, | ||
const v2u32 & | screensize, | ||
bool | draw_wield_tool, | ||
Client & | client, | ||
gui::IGUIEnvironment * | guienv, | ||
video::SColor | skycolor | ||
) |
References Hud::drawHotbar(), Hud::drawLuaElements(), Camera::drawNametags(), Hud::drawSelectionMesh(), Camera::drawWieldedTool(), errorstream, g_settings, Camera::getCameraNode(), Settings::getFloat(), Camera::getOffset(), Client::getPlayerItem(), and guienv.
Referenced by draw_scene().
void draw_plain | ( | Camera & | camera, |
bool | show_hud, | ||
Hud & | hud, | ||
video::IVideoDriver * | driver, | ||
scene::ISceneManager * | smgr, | ||
const v2u32 & | screensize, | ||
bool | draw_wield_tool, | ||
Client & | client, | ||
gui::IGUIEnvironment * | guienv, | ||
video::SColor | skycolor | ||
) |
References Hud::drawSelectionMesh(), Camera::drawWieldedTool(), g_settings, Settings::getU16(), init_texture(), and scaledown().
Referenced by draw_scene().
void draw_scene | ( | video::IVideoDriver * | driver, |
scene::ISceneManager * | smgr, | ||
Camera & | camera, | ||
Client & | client, | ||
LocalPlayer * | player, | ||
Hud & | hud, | ||
Minimap * | mapper, | ||
gui::IGUIEnvironment * | guienv, | ||
const v2u32 & | screensize, | ||
const video::SColor & | skycolor, | ||
bool | show_hud, | ||
bool | show_minimap | ||
) |
References CAMERA_MODE_THIRD, CAMERA_MODE_THIRD_FRONT, draw_anaglyph_3d_mode(), draw_interlaced_3d_mode(), draw_pageflip_3d_mode(), draw_plain(), draw_sidebyside_3d_mode(), draw_top_bottom_3d_mode(), Hud::drawCrosshair(), Hud::drawHotbar(), Hud::drawLuaElements(), Minimap::drawMinimap(), Camera::drawNametags(), g_settings, Settings::get(), Settings::getBool(), Camera::getCameraMode(), ClientEnvironment::getClientMap(), Client::getEnv(), Camera::getOffset(), Client::getPlayerItem(), guienv, HUD_FLAG_CROSSHAIR_VISIBLE, HUD_FLAG_WIELDITEM_VISIBLE, Player::hud_flags, ClientMap::renderPostFx(), and TimeTaker::stop().
Referenced by Game::updateFrame().
void draw_sidebyside_3d_mode | ( | Camera & | camera, |
bool | show_hud, | ||
Hud & | hud, | ||
video::IVideoDriver * | driver, | ||
scene::ISceneManager * | smgr, | ||
const v2u32 & | screensize, | ||
bool | draw_wield_tool, | ||
Client & | client, | ||
gui::IGUIEnvironment * | guienv, | ||
video::SColor | skycolor | ||
) |
References draw2DImageFilterScaled(), draw_hud(), draw_image(), Camera::getCameraNode(), guienv, LEFT, and RIGHT.
Referenced by draw_scene().
void draw_top_bottom_3d_mode | ( | Camera & | camera, |
bool | show_hud, | ||
Hud & | hud, | ||
video::IVideoDriver * | driver, | ||
scene::ISceneManager * | smgr, | ||
const v2u32 & | screensize, | ||
bool | draw_wield_tool, | ||
Client & | client, | ||
gui::IGUIEnvironment * | guienv, | ||
video::SColor | skycolor | ||
) |
References draw2DImageFilterScaled(), draw_hud(), draw_image(), Camera::getCameraNode(), guienv, LEFT, and RIGHT.
Referenced by draw_scene().
void init_texture | ( | video::IVideoDriver * | driver, |
const v2u32 & | screensize, | ||
video::ITexture ** | texture, | ||
const char * | name | ||
) |
Referenced by draw_hud(), draw_image(), and draw_plain().
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inline |