Minetest 5.9.0-dev
 
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database-sqlite3.h
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1/*
2Minetest
3Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5This program is free software; you can redistribute it and/or modify
6it under the terms of the GNU Lesser General Public License as published by
7the Free Software Foundation; either version 2.1 of the License, or
8(at your option) any later version.
9
10This program is distributed in the hope that it will be useful,
11but WITHOUT ANY WARRANTY; without even the implied warranty of
12MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13GNU Lesser General Public License for more details.
14
15You should have received a copy of the GNU Lesser General Public License along
16with this program; if not, write to the Free Software Foundation, Inc.,
1751 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18*/
19
20#pragma once
21
22#include <cstring>
23#include <string>
24#include "database.h"
25#include "exceptions.h"
26
27extern "C" {
28#include "sqlite3.h"
29}
30
32{
33public:
34 virtual ~Database_SQLite3();
35
36 void beginSave();
37 void endSave();
38
39 bool initialized() const { return m_initialized; }
40protected:
41 Database_SQLite3(const std::string &savedir, const std::string &dbname);
42
43 // Open and initialize the database if needed
44 void verifyDatabase();
45
46 // Convertors
47 inline void str_to_sqlite(sqlite3_stmt *s, int iCol, std::string_view str) const
48 {
49 sqlite3_vrfy(sqlite3_bind_text(s, iCol, str.data(), str.size(), NULL));
50 }
51
52 inline void int_to_sqlite(sqlite3_stmt *s, int iCol, int val) const
53 {
54 sqlite3_vrfy(sqlite3_bind_int(s, iCol, val));
55 }
56
57 inline void int64_to_sqlite(sqlite3_stmt *s, int iCol, s64 val) const
58 {
59 sqlite3_vrfy(sqlite3_bind_int64(s, iCol, (sqlite3_int64) val));
60 }
61
62 inline void double_to_sqlite(sqlite3_stmt *s, int iCol, double val) const
63 {
64 sqlite3_vrfy(sqlite3_bind_double(s, iCol, val));
65 }
66
67 // Note that the return value is only valid until the statement is stepped or reset.
68 inline std::string_view sqlite_to_string_view(sqlite3_stmt *s, int iCol)
69 {
70 const char* text = reinterpret_cast<const char*>(sqlite3_column_text(s, iCol));
71 return text ? std::string_view(text) : std::string_view();
72 }
73
74 // Avoid using this in favor of `sqlite_to_string_view`.
75 inline std::string sqlite_to_string(sqlite3_stmt *s, int iCol)
76 {
77 return std::string(sqlite_to_string_view(s, iCol));
78 }
79
80 // Converts a BLOB-type column into a string_view (null byte safe).
81 // Note that the return value is only valid until the statement is stepped or reset.
82 inline std::string_view sqlite_to_blob(sqlite3_stmt *s, int iCol)
83 {
84 const char *data = reinterpret_cast<const char*>(sqlite3_column_blob(s, iCol));
85 if (!data)
86 return std::string_view();
87 size_t len = sqlite3_column_bytes(s, iCol);
88 return std::string_view(data, len);
89 }
90
91 inline s32 sqlite_to_int(sqlite3_stmt *s, int iCol)
92 {
93 return sqlite3_column_int(s, iCol);
94 }
95
96 inline u32 sqlite_to_uint(sqlite3_stmt *s, int iCol)
97 {
98 return (u32) sqlite3_column_int(s, iCol);
99 }
100
101 inline s64 sqlite_to_int64(sqlite3_stmt *s, int iCol)
102 {
103 return (s64) sqlite3_column_int64(s, iCol);
104 }
105
106 inline u64 sqlite_to_uint64(sqlite3_stmt *s, int iCol)
107 {
108 return (u64) sqlite3_column_int64(s, iCol);
109 }
110
111 inline float sqlite_to_float(sqlite3_stmt *s, int iCol)
112 {
113 return (float) sqlite3_column_double(s, iCol);
114 }
115
116 inline const v3f sqlite_to_v3f(sqlite3_stmt *s, int iCol)
117 {
118 return v3f(sqlite_to_float(s, iCol), sqlite_to_float(s, iCol + 1),
119 sqlite_to_float(s, iCol + 2));
120 }
121
122 // Query verifiers helpers
123 inline void sqlite3_vrfy(int s, std::string_view m = "", int r = SQLITE_OK) const
124 {
125 if (s != r) {
126 std::string msg(m);
127 msg.append(": ").append(sqlite3_errmsg(m_database));
128 throw DatabaseException(msg);
129 }
130 }
131
132 inline void sqlite3_vrfy(const int s, const int r, std::string_view m = "") const
133 {
134 sqlite3_vrfy(s, m, r);
135 }
136
137 // Create the database structure
138 virtual void createDatabase() = 0;
139 virtual void initStatements() = 0;
140
141 sqlite3 *m_database = nullptr;
142private:
143 // Open the database
144 void openDatabase();
145
146 bool m_initialized = false;
147
148 std::string m_savedir = "";
149 std::string m_dbname = "";
150
151 sqlite3_stmt *m_stmt_begin = nullptr;
152 sqlite3_stmt *m_stmt_end = nullptr;
153
155
156 static int busyHandler(void *data, int count);
157};
158
160{
161public:
162 MapDatabaseSQLite3(const std::string &savedir);
163 virtual ~MapDatabaseSQLite3();
164
165 bool saveBlock(const v3s16 &pos, std::string_view data);
166 void loadBlock(const v3s16 &pos, std::string *block);
167 bool deleteBlock(const v3s16 &pos);
168 void listAllLoadableBlocks(std::vector<v3s16> &dst);
169
172protected:
173 virtual void createDatabase();
174 virtual void initStatements();
175
176private:
177 void bindPos(sqlite3_stmt *stmt, const v3s16 &pos, int index = 1);
178
179 // Map
180 sqlite3_stmt *m_stmt_read = nullptr;
181 sqlite3_stmt *m_stmt_write = nullptr;
182 sqlite3_stmt *m_stmt_list = nullptr;
183 sqlite3_stmt *m_stmt_delete = nullptr;
184};
185
187{
188public:
189 PlayerDatabaseSQLite3(const std::string &savedir);
190 virtual ~PlayerDatabaseSQLite3();
191
192 void savePlayer(RemotePlayer *player);
193 bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);
194 bool removePlayer(const std::string &name);
195 void listPlayers(std::vector<std::string> &res);
196
197protected:
198 virtual void createDatabase();
199 virtual void initStatements();
200
201private:
202 bool playerDataExists(const std::string &name);
203
204 // Players
205 sqlite3_stmt *m_stmt_player_load = nullptr;
206 sqlite3_stmt *m_stmt_player_add = nullptr;
207 sqlite3_stmt *m_stmt_player_update = nullptr;
208 sqlite3_stmt *m_stmt_player_remove = nullptr;
209 sqlite3_stmt *m_stmt_player_list = nullptr;
210 sqlite3_stmt *m_stmt_player_load_inventory = nullptr;
211 sqlite3_stmt *m_stmt_player_load_inventory_items = nullptr;
212 sqlite3_stmt *m_stmt_player_add_inventory = nullptr;
213 sqlite3_stmt *m_stmt_player_add_inventory_items = nullptr;
214 sqlite3_stmt *m_stmt_player_remove_inventory = nullptr;
216 sqlite3_stmt *m_stmt_player_metadata_load = nullptr;
217 sqlite3_stmt *m_stmt_player_metadata_remove = nullptr;
218 sqlite3_stmt *m_stmt_player_metadata_add = nullptr;
219};
220
222{
223public:
224 AuthDatabaseSQLite3(const std::string &savedir);
225 virtual ~AuthDatabaseSQLite3();
226
227 virtual bool getAuth(const std::string &name, AuthEntry &res);
228 virtual bool saveAuth(const AuthEntry &authEntry);
229 virtual bool createAuth(AuthEntry &authEntry);
230 virtual bool deleteAuth(const std::string &name);
231 virtual void listNames(std::vector<std::string> &res);
232 virtual void reload();
233
234protected:
235 virtual void createDatabase();
236 virtual void initStatements();
237
238private:
239 virtual void writePrivileges(const AuthEntry &authEntry);
240
241 sqlite3_stmt *m_stmt_read = nullptr;
242 sqlite3_stmt *m_stmt_write = nullptr;
243 sqlite3_stmt *m_stmt_create = nullptr;
244 sqlite3_stmt *m_stmt_delete = nullptr;
245 sqlite3_stmt *m_stmt_list_names = nullptr;
246 sqlite3_stmt *m_stmt_read_privs = nullptr;
247 sqlite3_stmt *m_stmt_write_privs = nullptr;
248 sqlite3_stmt *m_stmt_delete_privs = nullptr;
249 sqlite3_stmt *m_stmt_last_insert_rowid = nullptr;
250};
251
253{
254public:
255 ModStorageDatabaseSQLite3(const std::string &savedir);
257
258 virtual void getModEntries(const std::string &modname, StringMap *storage);
259 virtual void getModKeys(const std::string &modname, std::vector<std::string> *storage);
260 virtual bool getModEntry(const std::string &modname,
261 const std::string &key, std::string *value);
262 virtual bool hasModEntry(const std::string &modname, const std::string &key);
263 virtual bool setModEntry(const std::string &modname,
264 const std::string &key,std::string_view value);
265 virtual bool removeModEntry(const std::string &modname, const std::string &key);
266 virtual bool removeModEntries(const std::string &modname);
267 virtual void listMods(std::vector<std::string> *res);
268
270 virtual void endSave() { Database_SQLite3::endSave(); }
271
272protected:
273 virtual void createDatabase();
274 virtual void initStatements();
275
276private:
277 sqlite3_stmt *m_stmt_get_all = nullptr;
278 sqlite3_stmt *m_stmt_get_keys = nullptr;
279 sqlite3_stmt *m_stmt_get = nullptr;
280 sqlite3_stmt *m_stmt_has = nullptr;
281 sqlite3_stmt *m_stmt_set = nullptr;
282 sqlite3_stmt *m_stmt_remove = nullptr;
283 sqlite3_stmt *m_stmt_remove_all = nullptr;
284};
Definition: database-sqlite3.h:222
virtual void listNames(std::vector< std::string > &res)
Definition: database-sqlite3.cpp:734
sqlite3_stmt * m_stmt_list_names
Definition: database-sqlite3.h:245
virtual bool deleteAuth(const std::string &name)
Definition: database-sqlite3.cpp:720
virtual void createDatabase()
Definition: database-sqlite3.cpp:617
sqlite3_stmt * m_stmt_read
Definition: database-sqlite3.h:241
sqlite3_stmt * m_stmt_write
Definition: database-sqlite3.h:242
sqlite3_stmt * m_stmt_delete
Definition: database-sqlite3.h:244
sqlite3_stmt * m_stmt_create
Definition: database-sqlite3.h:243
virtual bool getAuth(const std::string &name, AuthEntry &res)
Definition: database-sqlite3.cpp:658
virtual ~AuthDatabaseSQLite3()
Definition: database-sqlite3.cpp:604
sqlite3_stmt * m_stmt_delete_privs
Definition: database-sqlite3.h:248
virtual void reload()
Definition: database-sqlite3.cpp:744
sqlite3_stmt * m_stmt_read_privs
Definition: database-sqlite3.h:246
virtual bool createAuth(AuthEntry &authEntry)
Definition: database-sqlite3.cpp:698
virtual void initStatements()
Definition: database-sqlite3.cpp:642
virtual void writePrivileges(const AuthEntry &authEntry)
Definition: database-sqlite3.cpp:749
sqlite3_stmt * m_stmt_last_insert_rowid
Definition: database-sqlite3.h:249
sqlite3_stmt * m_stmt_write_privs
Definition: database-sqlite3.h:247
virtual bool saveAuth(const AuthEntry &authEntry)
Definition: database-sqlite3.cpp:681
Definition: database.h:76
Definition: exceptions.h:55
Definition: database-sqlite3.h:32
std::string_view sqlite_to_blob(sqlite3_stmt *s, int iCol)
Definition: database-sqlite3.h:82
void openDatabase()
Definition: database-sqlite3.cpp:139
bool initialized() const
Definition: database-sqlite3.h:39
sqlite3 * m_database
Definition: database-sqlite3.h:141
virtual ~Database_SQLite3()
Definition: database-sqlite3.cpp:189
void str_to_sqlite(sqlite3_stmt *s, int iCol, std::string_view str) const
Definition: database-sqlite3.h:47
std::string_view sqlite_to_string_view(sqlite3_stmt *s, int iCol)
Definition: database-sqlite3.h:68
void sqlite3_vrfy(int s, std::string_view m="", int r=SQLITE_OK) const
Definition: database-sqlite3.h:123
std::string m_dbname
Definition: database-sqlite3.h:149
float sqlite_to_float(sqlite3_stmt *s, int iCol)
Definition: database-sqlite3.h:111
virtual void initStatements()=0
s64 m_busy_handler_data[2]
Definition: database-sqlite3.h:154
void int64_to_sqlite(sqlite3_stmt *s, int iCol, s64 val) const
Definition: database-sqlite3.h:57
void verifyDatabase()
Definition: database-sqlite3.cpp:175
void endSave()
Definition: database-sqlite3.cpp:131
sqlite3_stmt * m_stmt_end
Definition: database-sqlite3.h:152
sqlite3_stmt * m_stmt_begin
Definition: database-sqlite3.h:151
std::string sqlite_to_string(sqlite3_stmt *s, int iCol)
Definition: database-sqlite3.h:75
s32 sqlite_to_int(sqlite3_stmt *s, int iCol)
Definition: database-sqlite3.h:91
u64 sqlite_to_uint64(sqlite3_stmt *s, int iCol)
Definition: database-sqlite3.h:106
s64 sqlite_to_int64(sqlite3_stmt *s, int iCol)
Definition: database-sqlite3.h:101
void double_to_sqlite(sqlite3_stmt *s, int iCol, double val) const
Definition: database-sqlite3.h:62
virtual void createDatabase()=0
bool m_initialized
Definition: database-sqlite3.h:146
u32 sqlite_to_uint(sqlite3_stmt *s, int iCol)
Definition: database-sqlite3.h:96
void sqlite3_vrfy(const int s, const int r, std::string_view m="") const
Definition: database-sqlite3.h:132
static int busyHandler(void *data, int count)
Definition: database-sqlite3.cpp:71
const v3f sqlite_to_v3f(sqlite3_stmt *s, int iCol)
Definition: database-sqlite3.h:116
void int_to_sqlite(sqlite3_stmt *s, int iCol, int val) const
Definition: database-sqlite3.h:52
std::string m_savedir
Definition: database-sqlite3.h:148
void beginSave()
Definition: database-sqlite3.cpp:123
Definition: database.h:30
Definition: database-sqlite3.h:160
sqlite3_stmt * m_stmt_list
Definition: database-sqlite3.h:182
sqlite3_stmt * m_stmt_write
Definition: database-sqlite3.h:181
sqlite3_stmt * m_stmt_delete
Definition: database-sqlite3.h:183
void listAllLoadableBlocks(std::vector< v3s16 > &dst)
Definition: database-sqlite3.cpp:294
void beginSave()
Definition: database-sqlite3.h:170
virtual void createDatabase()
Definition: database-sqlite3.cpp:216
void endSave()
Definition: database-sqlite3.h:171
sqlite3_stmt * m_stmt_read
Definition: database-sqlite3.h:180
void loadBlock(const v3s16 &pos, std::string *block)
Definition: database-sqlite3.cpp:275
virtual ~MapDatabaseSQLite3()
Definition: database-sqlite3.cpp:207
bool deleteBlock(const v3s16 &pos)
Definition: database-sqlite3.cpp:245
virtual void initStatements()
Definition: database-sqlite3.cpp:229
bool saveBlock(const v3s16 &pos, std::string_view data)
Definition: database-sqlite3.cpp:261
void bindPos(sqlite3_stmt *stmt, const v3s16 &pos, int index=1)
Definition: database-sqlite3.cpp:239
Definition: database.h:38
Definition: database-sqlite3.h:253
sqlite3_stmt * m_stmt_set
Definition: database-sqlite3.h:281
virtual void getModEntries(const std::string &modname, StringMap *storage)
Definition: database-sqlite3.cpp:807
virtual bool getModEntry(const std::string &modname, const std::string &key, std::string *value)
Definition: database-sqlite3.cpp:837
sqlite3_stmt * m_stmt_get
Definition: database-sqlite3.h:279
virtual ~ModStorageDatabaseSQLite3()
Definition: database-sqlite3.cpp:767
sqlite3_stmt * m_stmt_has
Definition: database-sqlite3.h:280
virtual bool removeModEntries(const std::string &modname)
Definition: database-sqlite3.cpp:907
sqlite3_stmt * m_stmt_get_all
Definition: database-sqlite3.h:277
sqlite3_stmt * m_stmt_remove_all
Definition: database-sqlite3.h:283
virtual void getModKeys(const std::string &modname, std::vector< std::string > *storage)
Definition: database-sqlite3.cpp:822
sqlite3_stmt * m_stmt_remove
Definition: database-sqlite3.h:282
virtual void initStatements()
Definition: database-sqlite3.cpp:793
virtual void beginSave()
Definition: database-sqlite3.h:269
virtual bool removeModEntry(const std::string &modname, const std::string &key)
Definition: database-sqlite3.cpp:891
sqlite3_stmt * m_stmt_get_keys
Definition: database-sqlite3.h:278
virtual void endSave()
Definition: database-sqlite3.h:270
virtual void createDatabase()
Definition: database-sqlite3.cpp:778
virtual void listMods(std::vector< std::string > *res)
Definition: database-sqlite3.cpp:920
virtual bool hasModEntry(const std::string &modname, const std::string &key)
Definition: database-sqlite3.cpp:857
virtual bool setModEntry(const std::string &modname, const std::string &key, std::string_view value)
Definition: database-sqlite3.cpp:874
Definition: database.h:89
Definition: database-sqlite3.h:187
sqlite3_stmt * m_stmt_player_add_inventory
Definition: database-sqlite3.h:212
sqlite3_stmt * m_stmt_player_load_inventory_items
Definition: database-sqlite3.h:211
bool playerDataExists(const std::string &name)
Definition: database-sqlite3.cpp:422
sqlite3_stmt * m_stmt_player_remove_inventory_items
Definition: database-sqlite3.h:215
bool loadPlayer(RemotePlayer *player, PlayerSAO *sao)
Definition: database-sqlite3.cpp:521
virtual ~PlayerDatabaseSQLite3()
Definition: database-sqlite3.cpp:314
sqlite3_stmt * m_stmt_player_load_inventory
Definition: database-sqlite3.h:210
bool removePlayer(const std::string &name)
Definition: database-sqlite3.cpp:574
virtual void initStatements()
Definition: database-sqlite3.cpp:387
void listPlayers(std::vector< std::string > &res)
Definition: database-sqlite3.cpp:585
sqlite3_stmt * m_stmt_player_metadata_load
Definition: database-sqlite3.h:216
sqlite3_stmt * m_stmt_player_add_inventory_items
Definition: database-sqlite3.h:213
virtual void createDatabase()
Definition: database-sqlite3.cpp:333
sqlite3_stmt * m_stmt_player_remove
Definition: database-sqlite3.h:208
sqlite3_stmt * m_stmt_player_remove_inventory
Definition: database-sqlite3.h:214
sqlite3_stmt * m_stmt_player_list
Definition: database-sqlite3.h:209
sqlite3_stmt * m_stmt_player_update
Definition: database-sqlite3.h:207
sqlite3_stmt * m_stmt_player_load
Definition: database-sqlite3.h:205
sqlite3_stmt * m_stmt_player_metadata_add
Definition: database-sqlite3.h:218
void savePlayer(RemotePlayer *player)
Definition: database-sqlite3.cpp:431
sqlite3_stmt * m_stmt_player_metadata_remove
Definition: database-sqlite3.h:217
sqlite3_stmt * m_stmt_player_add
Definition: database-sqlite3.h:206
Definition: database.h:56
Definition: player_sao.h:71
Definition: remoteplayer.h:40
core::vector3d< s16 > v3s16
Definition: irr_v3d.h:28
core::vector3df v3f
Definition: irr_v3d.h:26
std::unordered_map< std::string, std::string > StringMap
Definition: string.h:78
Definition: database.h:67