Minetest  5.4.0
database-leveldb.h
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1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9 
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
14 
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19 
20 #pragma once
21 
22 #include "config.h"
23 
24 #if USE_LEVELDB
25 
26 #include <string>
27 #include "database.h"
28 #include "leveldb/db.h"
29 
31 {
32 public:
33  Database_LevelDB(const std::string &savedir);
35 
36  bool saveBlock(const v3s16 &pos, const std::string &data);
37  void loadBlock(const v3s16 &pos, std::string *block);
38  bool deleteBlock(const v3s16 &pos);
39  void listAllLoadableBlocks(std::vector<v3s16> &dst);
40 
41  void beginSave() {}
42  void endSave() {}
43 
44 private:
45  leveldb::DB *m_database;
46 };
47 
49 {
50 public:
51  PlayerDatabaseLevelDB(const std::string &savedir);
53 
54  void savePlayer(RemotePlayer *player);
55  bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);
56  bool removePlayer(const std::string &name);
57  void listPlayers(std::vector<std::string> &res);
58 
59 private:
60  leveldb::DB *m_database;
61 };
62 
64 {
65 public:
66  AuthDatabaseLevelDB(const std::string &savedir);
67  virtual ~AuthDatabaseLevelDB();
68 
69  virtual bool getAuth(const std::string &name, AuthEntry &res);
70  virtual bool saveAuth(const AuthEntry &authEntry);
71  virtual bool createAuth(AuthEntry &authEntry);
72  virtual bool deleteAuth(const std::string &name);
73  virtual void listNames(std::vector<std::string> &res);
74  virtual void reload();
75 
76 private:
77  leveldb::DB *m_database;
78 };
79 
80 #endif // USE_LEVELDB
Definition: database-leveldb.h:64
virtual bool getAuth(const std::string &name, AuthEntry &res)
Definition: database-leveldb.cpp:227
virtual bool saveAuth(const AuthEntry &authEntry)
Definition: database-leveldb.cpp:263
virtual void reload()
Definition: database-leveldb.cpp:304
virtual ~AuthDatabaseLevelDB()
Definition: database-leveldb.cpp:222
virtual bool deleteAuth(const std::string &name)
Definition: database-leveldb.cpp:288
virtual void listNames(std::vector< std::string > &res)
Definition: database-leveldb.cpp:294
virtual bool createAuth(AuthEntry &authEntry)
Definition: database-leveldb.cpp:283
leveldb::DB * m_database
Definition: database-leveldb.h:77
AuthDatabaseLevelDB(const std::string &savedir)
Definition: database-leveldb.cpp:213
Definition: database.h:76
Definition: database-leveldb.h:31
void endSave()
Definition: database-leveldb.h:42
bool deleteBlock(const v3s16 &pos)
Definition: database-leveldb.cpp:80
Database_LevelDB(const std::string &savedir)
Definition: database-leveldb.cpp:44
leveldb::DB * m_database
Definition: database-leveldb.h:45
~Database_LevelDB()
Definition: database-leveldb.cpp:53
void loadBlock(const v3s16 &pos, std::string *block)
Definition: database-leveldb.cpp:71
bool saveBlock(const v3s16 &pos, const std::string &data)
Definition: database-leveldb.cpp:58
void beginSave()
Definition: database-leveldb.h:41
void listAllLoadableBlocks(std::vector< v3s16 > &dst)
Definition: database-leveldb.cpp:93
Definition: database.h:38
Definition: database-leveldb.h:49
bool removePlayer(const std::string &name)
Definition: database-leveldb.cpp:160
void listPlayers(std::vector< std::string > &res)
Definition: database-leveldb.cpp:203
~PlayerDatabaseLevelDB()
Definition: database-leveldb.cpp:112
leveldb::DB * m_database
Definition: database-leveldb.h:60
PlayerDatabaseLevelDB(const std::string &savedir)
Definition: database-leveldb.cpp:103
void savePlayer(RemotePlayer *player)
Definition: database-leveldb.cpp:117
bool loadPlayer(RemotePlayer *player, PlayerSAO *sao)
Definition: database-leveldb.cpp:166
Definition: database.h:56
Definition: player_sao.h:70
Definition: remoteplayer.h:40
core::vector3d< s16 > v3s16
Definition: irr_v3d.h:28
Definition: database.h:67