Luanti 5.11.0-dev
 
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Sky Member List

This is the complete list of members for Sky, including all inherited members.

addTextureToSkybox(const std::string &texture, int material_id, ITextureSource *tsrc)Sky
clearSkyboxTextures()Skyinline
draw_moon(video::IVideoDriver *driver, const video::SColor &mooncolor, const video::SColor &mooncolor2, float wicked_time_of_day)Skyprivate
draw_sky_body(std::array< video::S3DVertex, 4 > &vertices, float pos_1, float pos_2, const video::SColor &c)Skyprivate
draw_stars(video::IVideoDriver *driver, float wicked_time_of_day)Skyprivate
draw_sun(video::IVideoDriver *driver, const video::SColor &suncolor, const video::SColor &suncolor2, float wicked_time_of_day)Skyprivate
getBgColor() constSkyinline
getBoundingBox() constSkyinlinevirtual
getBrightness()Skyinline
getCloudColor() constSkyinline
getCloudsVisible() constSkyinline
getFogColor() constSkyinline
getFogDistance() constSkyinline
getFogStart() constSkyinline
getMaterial(u32 i)Skyinlinevirtual
getMaterialCount() constSkyinlinevirtual
getMoonDirection()Sky
getMoonVisible() constSkyinline
getSkyColor() constSkyinline
getSunDirection()Sky
getSunVisible() constSkyinline
m_bgcolorSkyprivate
m_bgcolor_bright_fSkyprivate
m_boxSkyprivate
m_brightnessSkyprivate
m_cloud_brightnessSkyprivate
m_cloudcolor_bright_fSkyprivate
m_cloudcolor_dawn_fSkyprivate
m_cloudcolor_day_fSkyprivate
m_cloudcolor_fSkyprivate
m_clouds_enabledSkyprivate
m_clouds_visibleSkyprivate
m_default_tintSkyprivate
m_directional_colored_fogSkyprivate
m_fallback_bg_colorSkyprivate
m_first_updateSkyprivate
m_horizon_blend()Skyinlineprivate
m_in_cloudsSkyprivate
m_materialsSkyprivate
m_mix_scolor(video::SColor col1, video::SColor col2, f32 factor)Skyinlineprivatestatic
m_mix_scolorf(video::SColorf col1, video::SColorf col2, f32 factor)Skyinlineprivatestatic
m_moon_paramsSkyprivate
m_moon_textureSkyprivate
m_moon_tonemapSkyprivate
m_seedSkyprivate
m_sky_paramsSkyprivate
m_skycolorSkyprivate
m_skycolor_bright_fSkyprivate
m_star_paramsSkyprivate
m_starsSkyprivate
m_sun_paramsSkyprivate
m_sun_textureSkyprivate
m_sun_tonemapSkyprivate
m_sunlight_seenSkyprivate
m_time_brightnessSkyprivate
m_time_of_daySkyprivate
m_visibleSkyprivate
OnRegisterSceneNode()Skyvirtual
overrideColors(video::SColor bgcolor, video::SColor skycolor)Skyinline
place_sky_body(std::array< video::S3DVertex, 4 > &vertices, float horizon_position, float day_position)Skyprivate
render()Skyvirtual
setBodyOrbitTilt(float body_orbit_tilt)Skyinline
setCloudsEnabled(bool clouds_enabled)Skyinline
setFallbackBgColor(video::SColor fallback_bg_color)Skyinline
setFogColor(video::SColor v)Skyinline
setFogDistance(s16 fog_distance)Skyinline
setFogStart(float fog_start)Skyinline
setHorizonTint(video::SColor sun_tint, video::SColor moon_tint, const std::string &use_sun_tint)Sky
setInClouds(bool clouds)Skyinline
setMoonScale(f32 moon_scale)Skyinline
setMoonTexture(const std::string &moon_texture, const std::string &moon_tonemap, ITextureSource *tsrc)Sky
setMoonVisible(bool moon_visible)Skyinline
setSkyColors(const SkyColor &sky_color)Sky
setStarColor(video::SColor star_color)Skyinline
setStarCount(u16 star_count)Sky
setStarDayOpacity(f32 day_opacity)Skyinline
setStarScale(f32 star_scale)Skyinline
setStarsVisible(bool stars_visible)Skyinline
setSunriseTexture(const std::string &sunglow_texture, ITextureSource *tsrc)Sky
setSunriseVisible(bool glow_visible)Skyinline
setSunScale(f32 sun_scale)Skyinline
setSunTexture(const std::string &sun_texture, const std::string &sun_tonemap, ITextureSource *tsrc)Sky
setSunVisible(bool sun_visible)Skyinline
setVisible(bool visible)Skyinline
Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShaderSource *ssrc)Sky
update(float m_time_of_day, float time_brightness, float direct_brightness, bool sunlight_seen, CameraMode cam_mode, float yaw, float pitch)Sky
updateStars()Skyprivate