This is the complete list of members for Sky, including all inherited members.
addTextureToSkybox(const std::string &texture, int material_id, ITextureSource *tsrc) | Sky | |
clearSkyboxTextures() | Sky | inline |
draw_moon(video::IVideoDriver *driver, const video::SColor &mooncolor, const video::SColor &mooncolor2, float wicked_time_of_day) | Sky | private |
draw_sky_body(std::array< video::S3DVertex, 4 > &vertices, float pos_1, float pos_2, const video::SColor &c) | Sky | private |
draw_stars(video::IVideoDriver *driver, float wicked_time_of_day) | Sky | private |
draw_sun(video::IVideoDriver *driver, const video::SColor &suncolor, const video::SColor &suncolor2, float wicked_time_of_day) | Sky | private |
getBgColor() const | Sky | inline |
getBoundingBox() const | Sky | inlinevirtual |
getBrightness() | Sky | inline |
getCloudColor() const | Sky | inline |
getCloudsVisible() const | Sky | inline |
getFogColor() const | Sky | inline |
getFogDistance() const | Sky | inline |
getFogStart() const | Sky | inline |
getMaterial(u32 i) | Sky | inlinevirtual |
getMaterialCount() const | Sky | inlinevirtual |
getMoonDirection() | Sky | |
getMoonVisible() const | Sky | inline |
getSkyColor() const | Sky | inline |
getSunDirection() | Sky | |
getSunVisible() const | Sky | inline |
m_bgcolor | Sky | private |
m_bgcolor_bright_f | Sky | private |
m_box | Sky | private |
m_brightness | Sky | private |
m_cloud_brightness | Sky | private |
m_cloudcolor_bright_f | Sky | private |
m_cloudcolor_dawn_f | Sky | private |
m_cloudcolor_day_f | Sky | private |
m_cloudcolor_f | Sky | private |
m_clouds_enabled | Sky | private |
m_clouds_visible | Sky | private |
m_default_tint | Sky | private |
m_directional_colored_fog | Sky | private |
m_fallback_bg_color | Sky | private |
m_first_update | Sky | private |
m_horizon_blend() | Sky | inlineprivate |
m_in_clouds | Sky | private |
m_materials | Sky | private |
m_mix_scolor(video::SColor col1, video::SColor col2, f32 factor) | Sky | inlineprivatestatic |
m_mix_scolorf(video::SColorf col1, video::SColorf col2, f32 factor) | Sky | inlineprivatestatic |
m_moon_params | Sky | private |
m_moon_texture | Sky | private |
m_moon_tonemap | Sky | private |
m_seed | Sky | private |
m_sky_params | Sky | private |
m_skycolor | Sky | private |
m_skycolor_bright_f | Sky | private |
m_star_params | Sky | private |
m_stars | Sky | private |
m_sun_params | Sky | private |
m_sun_texture | Sky | private |
m_sun_tonemap | Sky | private |
m_sunlight_seen | Sky | private |
m_time_brightness | Sky | private |
m_time_of_day | Sky | private |
m_visible | Sky | private |
OnRegisterSceneNode() | Sky | virtual |
overrideColors(video::SColor bgcolor, video::SColor skycolor) | Sky | inline |
place_sky_body(std::array< video::S3DVertex, 4 > &vertices, float horizon_position, float day_position) | Sky | private |
render() | Sky | virtual |
setBodyOrbitTilt(float body_orbit_tilt) | Sky | inline |
setCloudsEnabled(bool clouds_enabled) | Sky | inline |
setFallbackBgColor(video::SColor fallback_bg_color) | Sky | inline |
setFogColor(video::SColor v) | Sky | inline |
setFogDistance(s16 fog_distance) | Sky | inline |
setFogStart(float fog_start) | Sky | inline |
setHorizonTint(video::SColor sun_tint, video::SColor moon_tint, const std::string &use_sun_tint) | Sky | |
setInClouds(bool clouds) | Sky | inline |
setMoonScale(f32 moon_scale) | Sky | inline |
setMoonTexture(const std::string &moon_texture, const std::string &moon_tonemap, ITextureSource *tsrc) | Sky | |
setMoonVisible(bool moon_visible) | Sky | inline |
setSkyColors(const SkyColor &sky_color) | Sky | |
setStarColor(video::SColor star_color) | Sky | inline |
setStarCount(u16 star_count) | Sky | |
setStarDayOpacity(f32 day_opacity) | Sky | inline |
setStarScale(f32 star_scale) | Sky | inline |
setStarsVisible(bool stars_visible) | Sky | inline |
setSunriseTexture(const std::string &sunglow_texture, ITextureSource *tsrc) | Sky | |
setSunriseVisible(bool glow_visible) | Sky | inline |
setSunScale(f32 sun_scale) | Sky | inline |
setSunTexture(const std::string &sun_texture, const std::string &sun_tonemap, ITextureSource *tsrc) | Sky | |
setSunVisible(bool sun_visible) | Sky | inline |
setVisible(bool visible) | Sky | inline |
Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShaderSource *ssrc) | Sky | |
update(float m_time_of_day, float time_brightness, float direct_brightness, bool sunlight_seen, CameraMode cam_mode, float yaw, float pitch) | Sky | |
updateStars() | Sky | private |