Luanti 5.11.0-dev
 
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ShadowRenderer Member List

This is the complete list of members for ShadowRenderer, including all inherited members.

addDirectionalLight()ShadowRenderer
addNodeToShadowList(scene::ISceneNode *node, E_SHADOW_MODE shadowMode=ESM_BOTH)ShadowRenderer
createShaders()ShadowRendererprivate
depth_shaderShadowRendererprivate
depth_shader_entitiesShadowRendererprivate
depth_shader_transShadowRendererprivate
disable()ShadowRendererprivate
drawDebug()ShadowRenderer
enable()ShadowRendererinlineprivate
get_texture()ShadowRendererinline
getDirectionalLight(u32 index=0)ShadowRenderer
getDirectionalLightCount() constShadowRenderer
getMaxShadowFar() constShadowRenderer
getPerspectiveBiasXY()ShadowRendererinline
getPerspectiveBiasZ()ShadowRendererinline
getShadowSamples() constShadowRendererinline
getShadowStrength() constShadowRendererinline
getShadowTint() constShadowRendererinline
getSMTexture(const std::string &shadow_map_name, video::ECOLOR_FORMAT texture_format, bool force_creation=false)ShadowRendererprivate
getTimeOfDay() constShadowRendererinline
initialize()ShadowRenderer
is_active() constShadowRendererinline
m_clientShadowRendererprivate
m_current_frameShadowRendererprivate
m_driverShadowRendererprivate
m_force_update_shadow_mapShadowRendererprivate
m_light_listShadowRendererprivate
m_map_shadow_update_framesShadowRendererprivate
m_perspective_bias_xyShadowRendererprivate
m_perspective_bias_zShadowRendererprivate
m_screen_quadShadowRendererprivate
m_shadow_depth_cbShadowRendererprivate
m_shadow_depth_entity_cbShadowRendererprivate
m_shadow_depth_trans_cbShadowRendererprivate
m_shadow_map_coloredShadowRendererprivate
m_shadow_map_max_distanceShadowRendererprivate
m_shadow_map_texture_32bitShadowRendererprivate
m_shadow_map_texture_sizeShadowRendererprivate
m_shadow_mix_cbShadowRendererprivate
m_shadow_node_arrayShadowRendererprivate
m_shadow_samplesShadowRendererprivate
m_shadow_strengthShadowRendererprivate
m_shadow_strength_gammaShadowRendererprivate
m_shadow_tintShadowRendererprivate
m_shadows_enabledShadowRendererprivate
m_shadows_supportedShadowRendererprivate
m_smgrShadowRendererprivate
m_texture_formatShadowRendererprivate
m_texture_format_colorShadowRendererprivate
m_time_dayShadowRendererprivate
mixcsm_shaderShadowRendererprivate
mixShadowsQuad()ShadowRendererprivate
preInit(IWritableShaderSource *shsrc)ShadowRendererstatic
readShaderFile(const std::string &path)ShadowRendererprivate
removeNodeFromShadowList(scene::ISceneNode *node)ShadowRenderer
renderShadowMap(video::ITexture *target, DirectionalLight &light, scene::E_SCENE_NODE_RENDER_PASS pass=scene::ESNRP_SOLID)ShadowRendererprivate
renderShadowObjects(video::ITexture *target, DirectionalLight &light)ShadowRendererprivate
setForceUpdateShadowMap()ShadowRendererinline
setShadowIntensity(float shadow_intensity)ShadowRenderer
setShadowTint(video::SColor shadow_tint)ShadowRendererinline
setTimeOfDay(float isDay)ShadowRendererinline
shadowMapClientMapShadowRendererprivate
shadowMapClientMapFutureShadowRendererprivate
shadowMapTextureColorsShadowRendererprivate
shadowMapTextureDynamicObjectsShadowRendererprivate
shadowMapTextureFinalShadowRendererprivate
ShadowRenderer(IrrlichtDevice *device, Client *client)ShadowRenderer
TEXTURE_LAYER_SHADOWShadowRendererstatic
update(video::ITexture *outputTarget=nullptr)ShadowRenderer
updateSMTextures()ShadowRendererprivate
~ShadowRenderer()ShadowRenderer