This is the complete list of members for ShaderSource, including all inherited members.
| addShaderConstantSetterFactory(IShaderConstantSetterFactory *setter) override | ShaderSource | inlinevirtual |
| generateShader(const std::string &name, MaterialType material_type, NodeDrawType drawtype) | ShaderSource | private |
| getShader(const std::string &name, MaterialType material_type, NodeDrawType drawtype) override | ShaderSource | virtual |
| getShaderIdDirect(const std::string &name, MaterialType material_type, NodeDrawType drawtype) | ShaderSource | |
| getShaderInfo(u32 id) override | ShaderSource | virtual |
| getShaderRaw(const std::string &name, bool blendAlpha) override | ShaderSource | inlinevirtual |
| insertSourceShader(const std::string &name_of_shader, const std::string &filename, const std::string &program) override | ShaderSource | virtual |
| IShaderSource()=default | IShaderSource | |
| IWritableShaderSource()=default | IWritableShaderSource | |
| m_main_thread | ShaderSource | private |
| m_setter_factories | ShaderSource | private |
| m_shaderinfo_cache | ShaderSource | private |
| m_shaderinfo_cache_mutex | ShaderSource | private |
| m_sourcecache | ShaderSource | private |
| processQueue() override | ShaderSource | virtual |
| rebuildShaders() override | ShaderSource | virtual |
| ShaderSource() | ShaderSource | |
| ~IShaderSource()=default | IShaderSource | virtual |
| ~IWritableShaderSource()=default | IWritableShaderSource | virtual |
| ~ShaderSource() override | ShaderSource |