Luanti 5.11.0-dev
 
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Server Member List

This is the complete list of members for Server, including all inherited members.

acceptAuth(session_t peer_id, bool forSudoMode)Server
addMediaFile(const std::string &filename, const std::string &filepath, std::string *filedata=nullptr, std::string *digest=nullptr)Serverprivate
addParticleSpawner(const ParticleSpawnerParameters &p, ServerActiveObject *attached, const std::string &playername)Server
addShutdownError(const ModError &e)Server
allocateUnknownNodeId(const std::string &name)Servervirtual
AsyncRunStep(float dtime, bool initial_step=false)Server
broadcastModChannelMessage(const std::string &channel, const std::string &message, session_t from_peer)Serverprivate
cdef()IGameDefinline
checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what)Serverprivate
checkPriv(const std::string &name, const std::string &priv)Server
DeleteClient(session_t peer_id, ClientDeletionReason reason)Serverprivate
deleteParticleSpawner(const std::string &playername, u32 id)Server
deletingPeer(con::IPeer *peer, bool timeout)Servervirtual
DenyAccess(session_t peer_id, AccessDeniedCode reason, std::string_view custom_reason="", bool reconnect=false)Server
denyIfBanned(session_t peer_id)Server
DenySudoAccess(session_t peer_id)Server
DISABLE_CLASS_COPY(Server)Server
DisconnectPeer(session_t peer_id)Server
dynamicAddMedia(const DynamicMediaArgs &args)Server
emergePlayer(const char *name, session_t peer_id, u16 proto_version)Serverprivate
EmergeThread classServerfriend
fadeSound(s32 handle, float step, float gain)Server
fillMediaCache()Serverprivate
findSpawnPos()Server
getBanDescription(const std::string &ip_or_name)Server
getBuiltinLuaPath()Serverstatic
getClient(session_t peer_id, ClientState state_min=CS_Active)Serverprivate
getClientConInfo(session_t peer_id, con::rtt_stat_type type, float *retval)Server
getClientDynamicInfo(session_t peer_id)Server
getClientInfo(session_t peer_id, ClientInfo &ret)Server
getClientNoEx(session_t peer_id, ClientState state_min=CS_Active)Serverprivate
getCraftDefManager()Servervirtual
getEmergeManager()Serverinlinevirtual
getEnv()Serverinline
getGameSpec() constServerinlinevirtual
getInventoryMgr() constServerinline
getItemDefManager()Servervirtual
getMap()Serverinline
getMediaList()Server
getModChannel(const std::string &channel)Servervirtual
getModDataPath() constServerinlinevirtual
getModIPCStore()Serverinlinevirtual
getMods() constServervirtual
getModSpec(const std::string &modname) constServervirtual
getModStorageDatabase()Serverinlinevirtual
getNodeDefManager()Servervirtual
getPeerAddress(session_t peer_id)Server
getPlayerEffectivePrivs(const std::string &name)Server
getPlayerName(session_t peer_id)Serverprivate
getPlayerSAO(session_t peer_id)Serverprivate
getProtocolVersionMax()Serverstatic
getProtocolVersionMin()Serverstatic
getRollbackManager()Serverinlinevirtual
getScriptIface()Serverinline
getStatusString()Server
getStepSettings()Serverinline
getTranslationLanguage(const std::string &lang_code)Server
getUptime() constServerinline
getWorldPath() constServerinlinevirtual
getWritableCraftDefManager()Server
getWritableItemDefManager()Server
getWritableNodeDefManager()Server
handleAdminChat(const ChatEventChat *evt)Serverprivate
handleChat(const std::string &name, std::wstring wmessage_input, bool check_shout_priv=false, RemotePlayer *player=nullptr)Serverprivate
handleChatInterfaceEvent(ChatEvent *evt)Serverprivate
handleCommand(NetworkPacket *pkt)Serverinline
handleCommand_ChatMessage(NetworkPacket *pkt)Server
handleCommand_ClientReady(NetworkPacket *pkt)Server
handleCommand_Damage(NetworkPacket *pkt)Server
handleCommand_DeletedBlocks(NetworkPacket *pkt)Server
handleCommand_Deprecated(NetworkPacket *pkt)Server
handleCommand_FirstSrp(NetworkPacket *pkt)Server
handleCommand_GotBlocks(NetworkPacket *pkt)Server
handleCommand_HaveMedia(NetworkPacket *pkt)Server
handleCommand_Init(NetworkPacket *pkt)Server
handleCommand_Init2(NetworkPacket *pkt)Server
handleCommand_Interact(NetworkPacket *pkt)Server
handleCommand_InventoryAction(NetworkPacket *pkt)Server
handleCommand_InventoryFields(NetworkPacket *pkt)Server
handleCommand_ModChannelJoin(NetworkPacket *pkt)Server
handleCommand_ModChannelLeave(NetworkPacket *pkt)Server
handleCommand_ModChannelMsg(NetworkPacket *pkt)Server
handleCommand_NodeMetaFields(NetworkPacket *pkt)Server
handleCommand_Null(NetworkPacket *pkt)Serverinline
handleCommand_PlayerItem(NetworkPacket *pkt)Server
handleCommand_PlayerPos(NetworkPacket *pkt)Server
handleCommand_RemovedSounds(NetworkPacket *pkt)Server
handleCommand_RequestMedia(NetworkPacket *pkt)Server
handleCommand_SrpBytesA(NetworkPacket *pkt)Server
handleCommand_SrpBytesM(NetworkPacket *pkt)Server
handleCommand_UpdateClientInfo(NetworkPacket *pkt)Server
HandlePlayerDeath(PlayerSAO *sao, const PlayerHPChangeReason &reason)Serverprivate
HandlePlayerHPChange(PlayerSAO *sao, const PlayerHPChangeReason &reason)Server
hudAdd(RemotePlayer *player, HudElement *element)Server
hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *value)Server
hudRemove(RemotePlayer *player, u32 id)Server
hudSetFlags(RemotePlayer *player, u32 flags, u32 mask)Server
hudSetHotbarImage(RemotePlayer *player, const std::string &name)Server
hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount)Server
hudSetHotbarSelectedImage(RemotePlayer *player, const std::string &name)Server
idef()IGameDefinline
init()Serverprivate
isShutdownRequested() constServerinline
isSingleplayer() constServerinline
joinModChannel(const std::string &channel)Servervirtual
kickAllPlayers(AccessDeniedCode reason, const std::string &str_reason, bool reconnect)Server
leaveModChannel(const std::string &channel)Servervirtual
m_admin_chatServerprivate
m_admin_nickServerprivate
m_aom_buffer_counterServerprivate
m_async_fatal_errorServerprivate
m_async_init_filesServer
m_banmanagerServerprivate
m_bind_addrServer
m_clientsServerprivate
m_conServerprivate
m_craftdefServerprivate
m_csm_restriction_flagsServerprivate
m_csm_restriction_noderangeServerprivate
m_dedicatedServerprivate
m_emergeServerprivate
m_emergethread_trigger_timerServerprivate
m_envServerprivate
m_env_mutexServerprivate
m_formspec_state_dataServerprivate
m_game_settingsServerprivate
m_gamespecServerprivate
m_ignore_map_edit_events_areaServerprivate
m_inventory_mgrServerprivate
m_ipcstoreServerprivate
m_itemdefServerprivate
m_lag_gaugeServerprivate
m_liquid_transform_everyServerprivate
m_liquid_transform_timerServerprivate
m_lua_globals_dataServer
m_map_edit_event_counterServerprivate
m_map_timer_and_unload_intervalServerprivate
m_mapgen_init_filesServer
m_masterserver_timerServerprivate
m_max_chatmessage_lengthServerprivate
m_max_lag_decreaseServerprivate
m_mediaServerprivate
m_metrics_backendServerprivate
m_mod_storage_databaseServerprivate
m_mod_storage_save_timerServerprivate
m_modchannel_mgrServerprivate
m_modmgrServerprotected
m_nodedefServerprivate
m_packet_recv_counterServerprivate
m_packet_recv_processed_counterServerprivate
m_path_mod_dataServerprivate
m_path_worldServerprivate
m_pending_dyn_mediaServerprivate
m_player_gaugeServerprivate
m_playing_soundsServerprivate
m_playing_sounds_id_last_usedServerprivate
m_rollbackServerprivate
m_savemap_timerServerprivate
m_scriptServerprotected
m_shutdown_errmsgServerprivate
m_shutdown_stateServerprivate
m_simple_singleplayer_modeServerprivate
m_step_pending_dyn_media_timerServerprivate
m_step_settingsServerprivate
m_threadServerprivate
m_time_of_day_send_timerServerprivate
m_timeofday_gaugeServerprivate
m_unsent_map_edit_queueServerprivate
m_uptime_counterServerprivate
migrateModStorageDatabase(const GameParams &game_params, const Settings &cmd_args)Serverstatic
ndef()IGameDefinline
nextSoundId()Serverinlineprivate
notifyPlayer(const char *name, const std::wstring &msg)Server
notifyPlayers(const std::wstring &msg)Server
onMapEditEvent(const MapEditEvent &event)Servervirtual
openModStorageDatabase(const std::string &world_path)Serverstatic
openModStorageDatabase(const std::string &backend, const std::string &world_path, const Settings &world_mt)Serverstatic
overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness)Server
peerAdded(con::IPeer *peer)Servervirtual
PeerHandler()=defaultcon::PeerHandler
playSound(ServerPlayingSound &params, bool ephemeral=false)Server
printToConsoleOnly(const std::string &text)Server
process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao, NetworkPacket *pkt)Server
ProcessData(NetworkPacket *pkt)Server
Receive(float min_time)Server
RemoteClient classServerfriend
reportFormspecPrependModified(const std::string &name)Server
reportInventoryFormspecModified(const std::string &name)Server
reportPrivsModified(const std::string &name="")Server
requestShutdown(const std::string &msg, bool reconnect, float delay=0.0f)Server
rollback()IGameDefinline
rollbackRevertActions(const std::list< RollbackAction > &actions, std::list< std::string > *log)Server
Send(NetworkPacket *pkt)Server
Send(session_t peer_id, NetworkPacket *pkt)Server
SendAccessDenied(session_t peer_id, AccessDeniedCode reason, std::string_view custom_reason, bool reconnect=false)Serverprivate
SendActiveObjectMessages(session_t peer_id, const std::string &datas, bool reliable=true)Serverprivate
SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersao)Serverprivate
sendAddNode(v3s16 p, MapNode n, std::unordered_set< u16 > *far_players=nullptr, float far_d_nodes=100, bool remove_metadata=true)Serverprivate
SendAddParticleSpawner(session_t peer_id, u16 protocol_version, const ParticleSpawnerParameters &p, u16 attached_id, u32 id)Serverprivate
SendBlock(session_t peer_id, const v3s16 &blockpos)Server
SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver, u16 net_proto_version, SerializedBlockCache *cache=nullptr)Serverprivate
SendBlocks(float dtime)Serverprivate
SendBreath(session_t peer_id, u16 breath)Serverprivate
SendChatMessage(session_t peer_id, const ChatMessage &message)Serverprivatevirtual
SendCloudParams(session_t peer_id, const CloudParams &params)Serverprivate
SendCSMRestrictionFlags(session_t peer_id)Serverprivate
SendDeleteParticleSpawner(session_t peer_id, u32 id)Serverprivate
sendDetachedInventories(session_t peer_id, bool incremental)Server
sendDetachedInventory(Inventory *inventory, const std::string &name, session_t peer_id)Server
SendEyeOffset(session_t peer_id, v3f first, v3f third, v3f third_front)Serverprivate
SendHP(session_t peer_id, u16 hp, bool effect)Serverprivate
SendHUDAdd(session_t peer_id, u32 id, HudElement *form)Serverprivate
SendHUDChange(session_t peer_id, u32 id, HudElementStat stat, void *value)Serverprivate
SendHUDRemove(session_t peer_id, u32 id)Serverprivate
SendHUDSetFlags(session_t peer_id, u32 flags, u32 mask)Serverprivate
SendHUDSetParam(session_t peer_id, u16 param, std::string_view value)Serverprivate
SendInventory(RemotePlayer *player, bool incremental)Server
SendItemDef(session_t peer_id, IItemDefManager *itemdef, u16 protocol_version)Serverprivate
SendLocalPlayerAnimations(session_t peer_id, v2f animation_frames[4], f32 animation_speed)Serverprivate
sendMediaAnnouncement(session_t peer_id, const std::string &lang_code)Serverprivate
sendMetadataChanged(const std::unordered_set< v3s16 > &positions, float far_d_nodes=100)Serverprivate
SendMinimapModes(session_t peer_id, std::vector< MinimapMode > &modes, size_t wanted_mode)Server
sendModChannelMessage(const std::string &channel, const std::string &message)Servervirtual
SendMovement(session_t peer_id)Serverprivate
SendMovePlayer(PlayerSAO *sao)Server
SendMovePlayerRel(session_t peer_id, const v3f &added_pos)Server
sendNodeChangePkt(NetworkPacket &pkt, v3s16 block_pos, v3f p, float far_d_nodes, std::unordered_set< u16 > *far_players)Serverprivate
SendNodeDef(session_t peer_id, const NodeDefManager *nodedef, u16 protocol_version)Serverprivate
SendOverrideDayNightRatio(session_t peer_id, bool do_override, float ratio)Serverprivate
SendPlayerBreath(PlayerSAO *sao)Server
SendPlayerFormspecPrepend(session_t peer_id)Serverprivate
SendPlayerFov(session_t peer_id)Server
SendPlayerHP(PlayerSAO *sao, bool effect)Server
SendPlayerInventoryFormspec(session_t peer_id)Serverprivate
SendPlayerPrivileges(session_t peer_id)Serverprivate
SendPlayerSpeed(session_t peer_id, const v3f &added_vel)Server
sendRemoveNode(v3s16 p, std::unordered_set< u16 > *far_players=nullptr, float far_d_nodes=100)Serverprivate
sendRequestedMedia(session_t peer_id, const std::unordered_set< std::string > &tosend)Serverprivate
SendSetLighting(session_t peer_id, const Lighting &lighting)Serverprivate
SendSetMoon(session_t peer_id, const MoonParams &params)Serverprivate
SendSetSky(session_t peer_id, const SkyboxParams &params)Serverprivate
SendSetStars(session_t peer_id, const StarParams &params)Serverprivate
SendSetSun(session_t peer_id, const SunParams &params)Serverprivate
SendShowFormspecMessage(session_t peer_id, const std::string &formspec, const std::string &formname)Serverprivate
SendSpawnParticle(session_t peer_id, u16 protocol_version, const ParticleParameters &p)Serverprivate
SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed)Serverprivate
SerializedBlockCache typedefServerprivate
Server(const std::string &path_world, const SubgameSpec &gamespec, bool simple_singleplayer_mode, Address bind_addr, bool dedicated, ChatInterface *iface=nullptr, std::string *shutdown_errmsg=nullptr)Server
server_translationsServerprivate
setAsyncFatalError(const std::string &error)Serverinline
setAsyncFatalError(const LuaError &e)Serverinline
setClouds(RemotePlayer *player, const CloudParams &params)Server
setIpBanned(const std::string &ip, const std::string &name)Server
setLighting(RemotePlayer *player, const Lighting &lighting)Server
setLocalPlayerAnimations(RemotePlayer *player, v2f animation_frames[4], f32 frame_speed)Server
setMoon(RemotePlayer *player, const MoonParams &params)Server
setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third, v3f third_front)Server
setSky(RemotePlayer *player, const SkyboxParams &params)Server
setStars(RemotePlayer *player, const StarParams &params)Server
setStepSettings(StepSettings spdata)Serverinline
setSun(RemotePlayer *player, const SunParams &params)Server
setTimeOfDay(u32 time)Server
showFormspec(const char *name, const std::string &formspec, const std::string &formname)Server
spawnParticle(const std::string &playername, const ParticleParameters &p)Server
StageTwoClientInit(session_t peer_id)Server
start()Server
step()Server
stepPendingDynMediaCallbacks(float dtime)Serverprivate
stop()Server
stopSound(s32 handle)Server
TestMoveAction classServerfriend
TestServerShutdownState classServerfriend
unsetIpBanned(const std::string &ip_or_name)Server
UpdateCrafting(RemotePlayer *player)Serverprivate
yieldToOtherThreads(float dtime)Server
~PeerHandler()=defaultcon::PeerHandlervirtual
~Server()Server