This is the complete list of members for ScriptApiServer, including all inherited members.
| addObjectReference(ServerActiveObject *cobj) | ScriptApiBase | |
| allocateDynamicMediaCallback(lua_State *L, int f_idx) | ScriptApiServer | static |
| checkSetByBuiltin() | ScriptApiBase | |
| clientOpenLibs(lua_State *L) | ScriptApiBase | inline |
| createAuth(const std::string &playername, const std::string &password) | ScriptApiServer | |
| DISABLE_CLASS_COPY(ScriptApiBase) | ScriptApiBase | |
| formatChatMessage(const std::string &name, const std::string &message) | ScriptApiServer | |
| freeDynamicMediaCallback(u32 token) | ScriptApiServer | |
| getAuth(const std::string &playername, std::string *dst_password, std::set< std::string > *dst_privs, s64 *dst_last_login=nullptr) | ScriptApiServer | |
| getAuthHandler() | ScriptApiServer | private |
| getCurrentModNameInsecure(lua_State *L) | ScriptApiBase | static |
| getEmergeThread() | ScriptApiBase | inlineprotected |
| getEnv() | ScriptApiBase | inlineprotected |
| getGameDef() | ScriptApiBase | inline |
| getOrigin() | ScriptApiBase | inline |
| getServer() | ScriptApiBase | |
| getStack() | ScriptApiBase | inlineprotected |
| getType() | ScriptApiBase | inline |
| loadMod(const std::string &script_path, const std::string &mod_name) | ScriptApiBase | |
| loadScript(const std::string &script_path) | ScriptApiBase | |
| luaPanic(lua_State *L) | ScriptApiBase | privatestatic |
| m_emerge | ScriptApiBase | private |
| m_environment | ScriptApiBase | private |
| m_gamedef | ScriptApiBase | private |
| m_last_run_mod | ScriptApiBase | protected |
| m_lock_recursion_count | ScriptApiBase | protected |
| m_luastack | ScriptApiBase | private |
| m_luastackmutex | ScriptApiBase | protected |
| m_owning_thread | ScriptApiBase | protected |
| m_type | ScriptApiBase | private |
| objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj) | ScriptApiBase | protected |
| on_chat_message(const std::string &name, const std::string &message) | ScriptApiServer | |
| on_dynamic_media_added(u32 token, const std::string &playername) | ScriptApiServer | |
| on_mods_loaded() | ScriptApiServer | |
| on_shutdown() | ScriptApiServer | |
| pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeReason &reason) | ScriptApiBase | protected |
| readParam(lua_State *L, int index) | LuaHelper | protectedstatic |
| readParam(lua_State *L, int index, const T &default_value) | LuaHelper | inlineprotectedstatic |
| readParam(lua_State *L, int index) | LuaHelper | protected |
| readParam(lua_State *L, int index) | LuaHelper | protected |
| readParam(lua_State *L, int index) | LuaHelper | protected |
| readParam(lua_State *L, int index) | LuaHelper | protected |
| readParam(lua_State *L, int index) | LuaHelper | protected |
| readParam(lua_State *L, int index) | LuaHelper | protected |
| readParam(lua_State *L, int index) | LuaHelper | protected |
| readParam(lua_State *L, int index) | LuaHelper | protected |
| readParam(lua_State *L, int index) | LuaHelper | protected |
| readParam(lua_State *L, int index) | LuaHelper | protected |
| readPrivileges(int index, std::set< std::string > &result) | ScriptApiServer | private |
| realityCheck() | ScriptApiBase | protected |
| removeObjectReference(ServerActiveObject *cobj) | ScriptApiBase | |
| runCallbacksRaw(int nargs, RunCallbacksMode mode, const char *fxn) | ScriptApiBase | |
| ScriptApiBase(ScriptingType type) | ScriptApiBase | |
| ScriptApiBase() | ScriptApiBase | inline |
| scriptError(int result, const char *fxn) | ScriptApiBase | protected |
| setEmergeThread(EmergeThread *emerge) | ScriptApiBase | inlineprotected |
| setEnv(Environment *env) | ScriptApiBase | inlineprotected |
| setGameDef(IGameDef *gamedef) | ScriptApiBase | inlineprotected |
| setOriginDirect(const char *origin) | ScriptApiBase | |
| setOriginFromTableRaw(int index, const char *fxn) | ScriptApiBase | |
| setPassword(const std::string &playername, const std::string &password) | ScriptApiServer | |
| stackDump(std::ostream &o) | ScriptApiBase | protected |
| ~ScriptApiBase() | ScriptApiBase | virtual |