Luanti 5.11.0-dev
 
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PlayerSAO Member List

This is the complete list of members for PlayerSAO, including all inherited members.

accessObjectProperties() overrideUnitSAOvirtual
ActiveObject(object_t id)ActiveObjectinline
addAttachmentChild(object_t child_id) overrideUnitSAOvirtual
addedToEnvironment(u32 dtime_s) overridePlayerSAOvirtual
addPos(const v3f &added_pos) overridePlayerSAOvirtual
attachParticleSpawner(u32 id)ServerActiveObjectinline
breathingPlayerSAO
checkMovementCheat()PlayerSAO
clearAnyAttachments()UnitSAOprotected
clearChildAttachments() overrideUnitSAOvirtual
clearParentAttachment()ActiveObjectinlinevirtual
collideWithObjects() const overridePlayerSAOinlinevirtual
detachParticleSpawner(u32 id)ServerActiveObjectinline
disconnected()PlayerSAO
drowningPlayerSAO
dumpAOMessagesToQueue(std::queue< ActiveObjectMessage > &queue)ServerActiveObject
finalize(RemotePlayer *player, const std::set< std::string > &privs)PlayerSAO
generatePunchCommand(u16 result_hp) constUnitSAOprivate
generateSetPropertiesCommand(const ObjectProperties &prop) constUnitSAO
generateUpdateAnimationCommand() constUnitSAO
generateUpdateAnimationSpeedCommand() constUnitSAO
generateUpdateArmorGroupsCommand() constUnitSAO
generateUpdateAttachmentCommand() constUnitSAO
generateUpdateBoneOverrideCommand(const std::string &bone, const BoneOverride &props)UnitSAOstatic
generateUpdateInfantCommand(u16 infant_id, u16 protocol_version)ServerActiveObject
generateUpdatePhysicsOverrideCommand() constPlayerSAOprivate
generateUpdatePositionCommand(const v3f &position, const v3f &velocity, const v3f &acceleration, const v3f &rotation, bool do_interpolate, bool is_movement_end, f32 update_interval)UnitSAOstatic
getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop) overrideUnitSAOvirtual
getArmorGroups() const overrideUnitSAOvirtual
getAttachment(object_t *parent_id, std::string *bone, v3f *position, v3f *rotation, bool *force_visible) const overrideUnitSAOvirtual
getAttachmentChildIds() const overrideUnitSAOinlinevirtual
getBasePosition() constServerActiveObjectinline
getBoneOverride(const std::string &bone) overrideUnitSAOvirtual
getBoneOverrides() const overrideUnitSAOinlinevirtual
getBreath() constPlayerSAOinline
getCameraInverted() constPlayerSAOinline
getClientInitializationData(u16 protocol_version) overridePlayerSAOvirtual
getCollisionBox(aabb3f *toset) const overridePlayerSAOvirtual
getDescription() overridePlayerSAOvirtual
getDigPool()PlayerSAOinline
getEffectiveObservers()ServerActiveObject
getEnv()ServerActiveObjectinline
getEyeOffset() constPlayerSAO
getEyePosition() constPlayerSAOinline
getFov() constPlayerSAOinline
getHP() const overrideUnitSAOinlinevirtual
getId() constActiveObjectinline
getInventory() const overridePlayerSAOvirtual
getInventoryLocation() const overridePlayerSAOvirtual
getLastGoodPosition() constPlayerSAOinline
getLookPitch() constPlayerSAOinline
getMeta()PlayerSAOinline
getMinimumSavedMovement()ServerActiveObjectvirtual
getNoCheatDigPos()PlayerSAOinline
getNoCheatDigTime()PlayerSAOinline
getParent() const overrideUnitSAOvirtual
getPeerID() constPlayerSAO
getPlayer()PlayerSAOinline
getPropertyPacket()PlayerSAOprivate
getRadLookPitch() constPlayerSAOinline
getRadLookPitchDep() constPlayerSAOinline
getRadRotation()UnitSAOinline
getRadYawDep() constUnitSAOinline
getRotation() constUnitSAOinline
getSelectionBox(aabb3f *toset) const overridePlayerSAOvirtual
getSendType() const overridePlayerSAOinlinevirtual
getStaticData(std::string *result) const overridePlayerSAOvirtual
getTotalRotation() constUnitSAOinline
getType() const overridePlayerSAOinlinevirtual
getWantedRange() constPlayerSAOinline
getWieldedItem(ItemStack *selected, ItemStack *hand=nullptr) const overridePlayerSAOvirtual
getWieldIndex() const overridePlayerSAOvirtual
getWieldList() const overridePlayerSAOinlinevirtual
getZoomFOV() constPlayerSAO
invalidateEffectiveObservers()ServerActiveObject
isAttached() constUnitSAOinline
isDead() constUnitSAOinline
isEffectivelyObservedBy(const std::string &player_name)ServerActiveObject
isGone() constServerActiveObjectinline
isImmortal() constUnitSAOinline
isPendingRemoval() constServerActiveObjectinline
isStaticAllowed() const overridePlayerSAOinlinevirtual
m_animation_blendUnitSAOprivate
m_animation_loopUnitSAOprivate
m_animation_rangeUnitSAOprivate
m_animation_sentUnitSAOprivate
m_animation_speedUnitSAOprivate
m_animation_speed_sentUnitSAOprivate
m_armor_groupsUnitSAOprotected
m_armor_groups_sentUnitSAOprivate
m_attached_particle_spawnersServerActiveObjectprotected
m_attachment_boneUnitSAOprivate
m_attachment_call_counterUnitSAOprivate
m_attachment_child_idsUnitSAOprivate
m_attachment_parent_idUnitSAOprotected
m_attachment_positionUnitSAOprivate
m_attachment_rotationUnitSAOprivate
m_attachment_sentUnitSAOprivate
m_base_positionServerActiveObjectprotected
m_bone_overrideUnitSAOprotected
m_bone_override_sentUnitSAOprivate
m_breathPlayerSAOprivate
m_breathing_intervalPlayerSAOprivate
m_camera_invertedPlayerSAOprivate
m_dig_poolPlayerSAOprivate
m_drowning_intervalPlayerSAOprivate
m_effective_observersServerActiveObjectprotected
m_envServerActiveObjectprotected
m_flagsPlayerSAO
m_force_visibleUnitSAOprivate
m_fovPlayerSAOprivate
m_hpUnitSAOprotected
m_idActiveObjectprotected
m_is_singleplayerPlayerSAOprivate
m_known_by_countServerActiveObject
m_last_good_positionPlayerSAOprivate
m_max_speed_overridePlayerSAOprivate
m_max_speed_override_timePlayerSAOprivate
m_messages_outServerActiveObjectprotected
m_metaPlayerSAOprivate
m_move_poolPlayerSAOprivate
m_nocheat_dig_posPlayerSAOprivate
m_nocheat_dig_timePlayerSAOprivate
m_node_hurt_intervalPlayerSAOprivate
m_observersServerActiveObject
m_peer_id_initialPlayerSAOprivate
m_pending_deactivationServerActiveObjectprotected
m_pending_removalServerActiveObjectprotected
m_physics_override_sentPlayerSAO
m_pitchPlayerSAOprivate
m_playerPlayerSAOprivate
m_position_not_sentPlayerSAOprivate
m_privsPlayerSAOprivate
m_propUnitSAOprotected
m_properties_sentUnitSAOprotected
m_rotationUnitSAOprotected
m_rotation_add_yawUnitSAOprotected
m_static_blockServerActiveObject
m_static_existsServerActiveObject
m_time_from_last_punchPlayerSAOprivate
m_time_from_last_teleportPlayerSAOprivate
m_wanted_rangePlayerSAOprivate
markForDeactivation()ServerActiveObject
markForRemoval()ServerActiveObject
moveTo(v3f pos, bool continuous) overridePlayerSAOvirtual
noCheatDigEnd()PlayerSAOinline
noCheatDigStart(const v3s16 &p)PlayerSAOinline
node_damagePlayerSAO
notifyObjectPropertiesModified() overrideUnitSAOvirtual
object_t typedefActiveObject
Observers typedefServerActiveObject
onAttach(ServerActiveObject *parent)UnitSAOprivate
onDetach(ServerActiveObject *parent)UnitSAOprivate
onMarkedForDeactivation() overrideUnitSAOinlineprotectedvirtual
onMarkedForRemoval() overrideUnitSAOinlineprotectedvirtual
PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_, bool is_singleplayer)PlayerSAO
punch(v3f dir, const ToolCapabilities *toolcap, ServerActiveObject *puncher, float time_from_last_punch, u16 initial_wear=0) overridePlayerSAOvirtual
recalculateEffectiveObservers()ServerActiveObject
removeAttachmentChild(object_t child_id) overrideUnitSAOvirtual
removingFromEnvironment() overridePlayerSAOvirtual
resetTimeFromLastPunch()PlayerSAOinline
respawn()PlayerSAO
rightClick(ServerActiveObject *clicker) overridePlayerSAOvirtual
sendOutdatedData()UnitSAO
sendPunchCommand()UnitSAO
ServerActiveObject(ServerEnvironment *env, v3f pos)ServerActiveObject
setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop) overrideUnitSAOvirtual
setAnimationSpeed(float frame_speed) overrideUnitSAOvirtual
setArmorGroups(const ItemGroupList &armor_groups) overrideUnitSAOvirtual
setAttachment(object_t parent_id, const std::string &bone, v3f position, v3f rotation, bool force_visible) overrideUnitSAOvirtual
setBasePosition(v3f position)PlayerSAO
setBoneOverride(const std::string &bone, const BoneOverride &props) overrideUnitSAOvirtual
setBreath(const u16 breath, bool send=true)PlayerSAO
setCameraInverted(bool camera_inverted)PlayerSAOinline
setFov(const float pitch)PlayerSAO
setHP(s32 hp, const PlayerHPChangeReason &reason) overridePlayerSAOinlinevirtual
setHP(s32 hp, const PlayerHPChangeReason &reason, bool from_client)PlayerSAO
setHPRaw(u16 hp)PlayerSAOinline
setId(object_t id)ActiveObjectinline
setInventoryModified() overridePlayerSAOinlinevirtual
setLookPitch(const float pitch)PlayerSAO
setLookPitchAndSend(const float pitch)PlayerSAO
setMaxSpeedOverride(const v3f &vel)PlayerSAO
setPlayer(RemotePlayer *player)PlayerSAOinline
setPlayerYaw(const float yaw)PlayerSAO
setPlayerYawAndSend(const float yaw)PlayerSAO
setPos(const v3f &pos) overridePlayerSAOvirtual
setRotation(v3f rotation)UnitSAOinline
setWantedRange(const s16 range)PlayerSAO
setWieldedItem(const ItemStack &item) overridePlayerSAOvirtual
shouldUnload() const overridePlayerSAOinlinevirtual
step(float dtime, bool send_recommended) overridePlayerSAOvirtual
UnitSAO(ServerEnvironment *env, v3f pos)UnitSAO
unlinkPlayerSessionAndSave()PlayerSAOprivate
updatePrivileges(const std::set< std::string > &privs, bool is_singleplayer)PlayerSAOinline
~ServerActiveObject()=defaultServerActiveObjectvirtual
~UnitSAO()=defaultUnitSAOvirtual