Minetest  5.4.0
PlayerSAO Member List

This is the complete list of members for PlayerSAO, including all inherited members.

accessObjectProperties()UnitSAOvirtual
ActiveObject(u16 id)ActiveObjectinline
addAttachmentChild(int child_id)UnitSAOvirtual
addedToEnvironment(u32 dtime_s)PlayerSAOvirtual
attachParticleSpawner(u32 id)ServerActiveObjectinline
checkMovementCheat()PlayerSAO
clearChildAttachments()UnitSAOvirtual
clearParentAttachment()UnitSAOvirtual
collideWithObjects() constPlayerSAOinlinevirtual
create(ActiveObjectType type, ServerEnvironment *env, u16 id, v3f pos, const std::string &data)ServerActiveObjectstatic
detachParticleSpawner(u32 id)ServerActiveObjectinline
disconnected()PlayerSAO
dumpAOMessagesToQueue(std::queue< ActiveObjectMessage > &queue)ServerActiveObject
environmentDeletes() constServerActiveObjectinlinevirtual
finalize(RemotePlayer *player, const std::set< std::string > &privs)PlayerSAO
generatePunchCommand(u16 result_hp) constUnitSAOprivate
generateSetPropertiesCommand(const ObjectProperties &prop) constUnitSAO
generateUpdateAnimationCommand() constUnitSAO
generateUpdateAnimationSpeedCommand() constUnitSAO
generateUpdateArmorGroupsCommand() constUnitSAO
generateUpdateAttachmentCommand() constUnitSAO
generateUpdateBonePositionCommand(const std::string &bone, const v3f &position, const v3f &rotation)UnitSAOstatic
generateUpdateInfantCommand(u16 infant_id, u16 protocol_version)ServerActiveObject
generateUpdatePhysicsOverrideCommand() constPlayerSAOprivate
generateUpdatePositionCommand(const v3f &position, const v3f &velocity, const v3f &acceleration, const v3f &rotation, bool do_interpolate, bool is_movement_end, f32 update_interval)UnitSAOstatic
getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop)UnitSAOvirtual
getArmorGroups() constUnitSAOvirtual
getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation, bool *force_visible) constUnitSAOvirtual
getAttachmentChildIds() constUnitSAOvirtual
getBasePosition() constServerActiveObjectinline
getBonePosition(const std::string &bone, v3f *position, v3f *rotation)UnitSAOvirtual
getBreath() constPlayerSAOinline
getClientInitializationData(u16 protocol_version)PlayerSAOvirtual
getCollisionBox(aabb3f *toset) constPlayerSAOvirtual
getDescription()PlayerSAOvirtual
getDigPool()PlayerSAOinline
getEnv()ServerActiveObjectinline
getEyeOffset() constPlayerSAO
getEyePosition() constPlayerSAOinline
getFov() constPlayerSAOinline
getHP() constUnitSAOinlinevirtual
getId() constActiveObjectinline
getInventory() constPlayerSAOvirtual
getInventoryLocation() constPlayerSAOvirtual
getLastGoodPosition() constPlayerSAOinline
getLookPitch() constPlayerSAOinline
getMeta()PlayerSAOinline
getMinimumSavedMovement()ServerActiveObjectvirtual
getNoCheatDigPos()PlayerSAOinline
getNoCheatDigTime()PlayerSAOinline
getParent() constUnitSAOvirtual
getPeerID() constPlayerSAOinline
getPlayer()PlayerSAOinline
getPropertyPacket()PlayerSAOprivate
getRadLookPitch() constPlayerSAOinline
getRadLookPitchDep() constPlayerSAOinline
getRadRotation()UnitSAOinline
getRadYawDep() constUnitSAOinline
getRotation() constUnitSAOinline
getSelectionBox(aabb3f *toset) constPlayerSAOvirtual
getSendType() constPlayerSAOinlinevirtual
getStaticData(std::string *result) constPlayerSAOvirtual
getType() constPlayerSAOinlinevirtual
getWantedRange() constPlayerSAOinline
getWieldedItem(ItemStack *selected, ItemStack *hand=nullptr) constPlayerSAOvirtual
getWieldIndex() constPlayerSAOvirtual
getWieldList() constPlayerSAOinlinevirtual
getZoomFOV() constPlayerSAO
isAttached() constUnitSAOinline
isDead() constUnitSAOinline
isGone() constServerActiveObjectinline
isImmortal() constUnitSAOinline
isPendingRemoval() constServerActiveObjectinline
isStaticAllowed() constPlayerSAOinlinevirtual
m_animation_blendUnitSAOprivate
m_animation_loopUnitSAOprivate
m_animation_rangeUnitSAOprivate
m_animation_sentUnitSAOprivate
m_animation_speedUnitSAOprivate
m_animation_speed_sentUnitSAOprivate
m_armor_groupsUnitSAOprotected
m_armor_groups_sentUnitSAOprivate
m_attached_particle_spawnersServerActiveObjectprotected
m_attachment_boneUnitSAOprivate
m_attachment_child_idsUnitSAOprivate
m_attachment_parent_idUnitSAOprotected
m_attachment_positionUnitSAOprivate
m_attachment_rotationUnitSAOprivate
m_attachment_sentUnitSAOprivate
m_base_positionServerActiveObjectprotected
m_bone_positionUnitSAOprotected
m_bone_position_sentUnitSAOprivate
m_breathPlayerSAOprivate
m_breathing_intervalPlayerSAOprivate
m_dig_poolPlayerSAOprivate
m_drowning_intervalPlayerSAOprivate
m_envServerActiveObjectprotected
m_force_visibleUnitSAOprivate
m_fovPlayerSAOprivate
m_hpUnitSAOprotected
m_idActiveObjectprotected
m_is_singleplayerPlayerSAOprivate
m_known_by_countServerActiveObject
m_last_good_positionPlayerSAOprivate
m_max_speed_overridePlayerSAOprivate
m_max_speed_override_timePlayerSAOprivate
m_messages_outServerActiveObjectprotected
m_metaPlayerSAOprivate
m_move_poolPlayerSAOprivate
m_nocheat_dig_posPlayerSAOprivate
m_nocheat_dig_timePlayerSAOprivate
m_node_hurt_intervalPlayerSAOprivate
m_peer_idPlayerSAOprivate
m_pending_deactivationServerActiveObjectprotected
m_pending_removalServerActiveObjectprotected
m_physics_override_gravityPlayerSAO
m_physics_override_jumpPlayerSAO
m_physics_override_new_movePlayerSAO
m_physics_override_sentPlayerSAO
m_physics_override_sneakPlayerSAO
m_physics_override_sneak_glitchPlayerSAO
m_physics_override_speedPlayerSAO
m_pitchPlayerSAOprivate
m_playerPlayerSAOprivate
m_position_not_sentPlayerSAOprivate
m_privsPlayerSAOprivate
m_propUnitSAOprotected
m_properties_sentUnitSAOprotected
m_rotationUnitSAOprotected
m_static_blockServerActiveObject
m_static_existsServerActiveObject
m_time_from_last_punchPlayerSAOprivate
m_time_from_last_teleportPlayerSAOprivate
m_wanted_rangePlayerSAOprivate
markForDeactivation()ServerActiveObject
markForRemoval()ServerActiveObject
moveTo(v3f pos, bool continuous)PlayerSAOvirtual
noCheatDigEnd()PlayerSAOinline
noCheatDigStart(const v3s16 &p)PlayerSAOinline
notifyObjectPropertiesModified()UnitSAOvirtual
onAttach(int parent_id)UnitSAOprivatevirtual
onDetach(int parent_id)UnitSAOprivatevirtual
onMarkedForDeactivation()ServerActiveObjectinlineprotectedvirtual
onMarkedForRemoval()ServerActiveObjectinlineprotectedvirtual
PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_, bool is_singleplayer)PlayerSAO
punch(v3f dir, const ToolCapabilities *toolcap, ServerActiveObject *puncher, float time_from_last_punch)PlayerSAOvirtual
removeAttachmentChild(int child_id)UnitSAOvirtual
removingFromEnvironment()PlayerSAOvirtual
resetTimeFromLastPunch()PlayerSAOinline
rightClick(ServerActiveObject *clicker)PlayerSAOvirtual
sendOutdatedData()UnitSAO
sendPunchCommand()UnitSAO
ServerActiveObject(ServerEnvironment *env, v3f pos)ServerActiveObject
setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop)UnitSAOvirtual
setAnimationSpeed(float frame_speed)UnitSAOvirtual
setArmorGroups(const ItemGroupList &armor_groups)UnitSAOvirtual
setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation, bool force_visible)UnitSAOvirtual
setBasePosition(const v3f &position)PlayerSAO
UnitSAO::setBasePosition(v3f pos)ServerActiveObjectinline
setBonePosition(const std::string &bone, v3f position, v3f rotation)UnitSAOvirtual
setBreath(const u16 breath, bool send=true)PlayerSAO
setFov(const float pitch)PlayerSAO
setHP(s32 hp, const PlayerHPChangeReason &reason)PlayerSAOvirtual
setHPRaw(u16 hp)PlayerSAOinline
setId(u16 id)ActiveObjectinline
setInventoryModified()PlayerSAOinlinevirtual
setLookPitch(const float pitch)PlayerSAO
setLookPitchAndSend(const float pitch)PlayerSAO
setMaxSpeedOverride(const v3f &vel)PlayerSAO
setPlayerYaw(const float yaw)PlayerSAO
setPlayerYawAndSend(const float yaw)PlayerSAO
setPos(const v3f &pos)PlayerSAOvirtual
setRotation(v3f rotation)UnitSAOinline
setWantedRange(const s16 range)PlayerSAO
setWieldedItem(const ItemStack &item)PlayerSAOvirtual
shouldUnload() constPlayerSAOinlinevirtual
step(float dtime, bool send_recommended)PlayerSAOvirtual
UnitSAO(ServerEnvironment *env, v3f pos)UnitSAO
unlinkPlayerSessionAndSave()PlayerSAOprivate
updatePrivileges(const std::set< std::string > &privs, bool is_singleplayer)PlayerSAOinline
~ServerActiveObject()=defaultServerActiveObjectvirtual
~UnitSAO()=defaultUnitSAOvirtual