| beginSave() | Database_SQLite3 | privatevirtual |
| busyHandler(void *data, int count) | Database_SQLite3 | privatestatic |
| createDatabase() | PlayerDatabaseSQLite3 | protectedvirtual |
| Database_SQLite3(const std::string &savedir, const std::string &dbname) | Database_SQLite3 | private |
| double_to_sqlite(sqlite3_stmt *s, int iCol, double val) const | Database_SQLite3 | inlineprivate |
| endSave() | Database_SQLite3 | privatevirtual |
| initialized() const | Database_SQLite3 | inlineprivatevirtual |
| initStatements() | PlayerDatabaseSQLite3 | protectedvirtual |
| int64_to_sqlite(sqlite3_stmt *s, int iCol, s64 val) const | Database_SQLite3 | inlineprivate |
| int_to_sqlite(sqlite3_stmt *s, int iCol, int val) const | Database_SQLite3 | inlineprivate |
| listPlayers(std::vector< std::string > &res) | PlayerDatabaseSQLite3 | virtual |
| loadPlayer(RemotePlayer *player, PlayerSAO *sao) | PlayerDatabaseSQLite3 | virtual |
| m_busy_handler_data | Database_SQLite3 | private |
| m_database | Database_SQLite3 | private |
| m_dbname | Database_SQLite3 | private |
| m_initialized | Database_SQLite3 | private |
| m_savedir | Database_SQLite3 | private |
| m_stmt_begin | Database_SQLite3 | private |
| m_stmt_end | Database_SQLite3 | private |
| m_stmt_player_add | PlayerDatabaseSQLite3 | private |
| m_stmt_player_add_inventory | PlayerDatabaseSQLite3 | private |
| m_stmt_player_add_inventory_items | PlayerDatabaseSQLite3 | private |
| m_stmt_player_list | PlayerDatabaseSQLite3 | private |
| m_stmt_player_load | PlayerDatabaseSQLite3 | private |
| m_stmt_player_load_inventory | PlayerDatabaseSQLite3 | private |
| m_stmt_player_load_inventory_items | PlayerDatabaseSQLite3 | private |
| m_stmt_player_metadata_add | PlayerDatabaseSQLite3 | private |
| m_stmt_player_metadata_load | PlayerDatabaseSQLite3 | private |
| m_stmt_player_metadata_remove | PlayerDatabaseSQLite3 | private |
| m_stmt_player_remove | PlayerDatabaseSQLite3 | private |
| m_stmt_player_remove_inventory | PlayerDatabaseSQLite3 | private |
| m_stmt_player_remove_inventory_items | PlayerDatabaseSQLite3 | private |
| m_stmt_player_update | PlayerDatabaseSQLite3 | private |
| openDatabase() | Database_SQLite3 | private |
| PlayerDatabaseSQLite3(const std::string &savedir) | PlayerDatabaseSQLite3 | |
| playerDataExists(const std::string &name) | PlayerDatabaseSQLite3 | private |
| removePlayer(const std::string &name) | PlayerDatabaseSQLite3 | virtual |
| savePlayer(RemotePlayer *player) | PlayerDatabaseSQLite3 | virtual |
| sqlite3_vrfy(int s, std::string_view m="", int r=SQLITE_OK) const | Database_SQLite3 | inlineprivate |
| sqlite3_vrfy(const int s, const int r, std::string_view m="") const | Database_SQLite3 | inlineprivate |
| sqlite_to_blob(sqlite3_stmt *s, int iCol) | Database_SQLite3 | inlineprivate |
| sqlite_to_float(sqlite3_stmt *s, int iCol) | Database_SQLite3 | inlineprivate |
| sqlite_to_int(sqlite3_stmt *s, int iCol) | Database_SQLite3 | inlineprivate |
| sqlite_to_int64(sqlite3_stmt *s, int iCol) | Database_SQLite3 | inlineprivate |
| sqlite_to_string(sqlite3_stmt *s, int iCol) | Database_SQLite3 | inlineprivate |
| sqlite_to_string_view(sqlite3_stmt *s, int iCol) | Database_SQLite3 | inlineprivate |
| sqlite_to_uint(sqlite3_stmt *s, int iCol) | Database_SQLite3 | inlineprivate |
| sqlite_to_uint64(sqlite3_stmt *s, int iCol) | Database_SQLite3 | inlineprivate |
| sqlite_to_v3f(sqlite3_stmt *s, int iCol) | Database_SQLite3 | inlineprivate |
| str_to_sqlite(sqlite3_stmt *s, int iCol, std::string_view str) const | Database_SQLite3 | inlineprivate |
| verifyDatabase() | Database_SQLite3 | private |
| ~Database_SQLite3() | Database_SQLite3 | privatevirtual |
| ~PlayerDatabase()=default | PlayerDatabase | virtual |
| ~PlayerDatabaseSQLite3() | PlayerDatabaseSQLite3 | virtual |