Luanti 5.11.0-dev
 
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PlayerDatabaseSQLite3 Member List

This is the complete list of members for PlayerDatabaseSQLite3, including all inherited members.

beginSave()Database_SQLite3privatevirtual
busyHandler(void *data, int count)Database_SQLite3privatestatic
createDatabase()PlayerDatabaseSQLite3protectedvirtual
Database_SQLite3(const std::string &savedir, const std::string &dbname)Database_SQLite3private
double_to_sqlite(sqlite3_stmt *s, int iCol, double val) constDatabase_SQLite3inlineprivate
endSave()Database_SQLite3privatevirtual
initialized() constDatabase_SQLite3inlineprivatevirtual
initStatements()PlayerDatabaseSQLite3protectedvirtual
int64_to_sqlite(sqlite3_stmt *s, int iCol, s64 val) constDatabase_SQLite3inlineprivate
int_to_sqlite(sqlite3_stmt *s, int iCol, int val) constDatabase_SQLite3inlineprivate
listPlayers(std::vector< std::string > &res)PlayerDatabaseSQLite3virtual
loadPlayer(RemotePlayer *player, PlayerSAO *sao)PlayerDatabaseSQLite3virtual
m_busy_handler_dataDatabase_SQLite3private
m_databaseDatabase_SQLite3private
m_dbnameDatabase_SQLite3private
m_initializedDatabase_SQLite3private
m_savedirDatabase_SQLite3private
m_stmt_beginDatabase_SQLite3private
m_stmt_endDatabase_SQLite3private
m_stmt_player_addPlayerDatabaseSQLite3private
m_stmt_player_add_inventoryPlayerDatabaseSQLite3private
m_stmt_player_add_inventory_itemsPlayerDatabaseSQLite3private
m_stmt_player_listPlayerDatabaseSQLite3private
m_stmt_player_loadPlayerDatabaseSQLite3private
m_stmt_player_load_inventoryPlayerDatabaseSQLite3private
m_stmt_player_load_inventory_itemsPlayerDatabaseSQLite3private
m_stmt_player_metadata_addPlayerDatabaseSQLite3private
m_stmt_player_metadata_loadPlayerDatabaseSQLite3private
m_stmt_player_metadata_removePlayerDatabaseSQLite3private
m_stmt_player_removePlayerDatabaseSQLite3private
m_stmt_player_remove_inventoryPlayerDatabaseSQLite3private
m_stmt_player_remove_inventory_itemsPlayerDatabaseSQLite3private
m_stmt_player_updatePlayerDatabaseSQLite3private
openDatabase()Database_SQLite3private
PlayerDatabaseSQLite3(const std::string &savedir)PlayerDatabaseSQLite3
playerDataExists(const std::string &name)PlayerDatabaseSQLite3private
removePlayer(const std::string &name)PlayerDatabaseSQLite3virtual
savePlayer(RemotePlayer *player)PlayerDatabaseSQLite3virtual
sqlite3_vrfy(int s, std::string_view m="", int r=SQLITE_OK) constDatabase_SQLite3inlineprivate
sqlite3_vrfy(const int s, const int r, std::string_view m="") constDatabase_SQLite3inlineprivate
sqlite_to_blob(sqlite3_stmt *s, int iCol)Database_SQLite3inlineprivate
sqlite_to_float(sqlite3_stmt *s, int iCol)Database_SQLite3inlineprivate
sqlite_to_int(sqlite3_stmt *s, int iCol)Database_SQLite3inlineprivate
sqlite_to_int64(sqlite3_stmt *s, int iCol)Database_SQLite3inlineprivate
sqlite_to_string(sqlite3_stmt *s, int iCol)Database_SQLite3inlineprivate
sqlite_to_string_view(sqlite3_stmt *s, int iCol)Database_SQLite3inlineprivate
sqlite_to_uint(sqlite3_stmt *s, int iCol)Database_SQLite3inlineprivate
sqlite_to_uint64(sqlite3_stmt *s, int iCol)Database_SQLite3inlineprivate
sqlite_to_v3f(sqlite3_stmt *s, int iCol)Database_SQLite3inlineprivate
str_to_sqlite(sqlite3_stmt *s, int iCol, std::string_view str) constDatabase_SQLite3inlineprivate
verifyDatabase()Database_SQLite3private
~Database_SQLite3()Database_SQLite3privatevirtual
~PlayerDatabase()=defaultPlayerDatabasevirtual
~PlayerDatabaseSQLite3()PlayerDatabaseSQLite3virtual