This is the complete list of members for PlayerDatabasePostgreSQL, including all inherited members.
| beginSave() | Database_PostgreSQL | privatevirtual |
| checkResults(PGresult *res, bool clear=true) | Database_PostgreSQL | private |
| connectToDatabase() | Database_PostgreSQL | private |
| createDatabase() | PlayerDatabasePostgreSQL | protectedvirtual |
| createTableIfNotExists(const std::string &table_name, const std::string &definition) | Database_PostgreSQL | private |
| Database_PostgreSQL(const std::string &connect_string, const char *type) | Database_PostgreSQL | private |
| endSave() | Database_PostgreSQL | privatevirtual |
| execPrepared(const char *stmtName, const int paramsNumber, const void **params, const int *paramsLengths=NULL, const int *paramsFormats=NULL, bool clear=true, bool nobinary=true) | Database_PostgreSQL | inlineprivate |
| execPrepared(const char *stmtName, const int paramsNumber, const char **params, bool clear=true, bool nobinary=true) | Database_PostgreSQL | inlineprivate |
| getPGVersion() const | Database_PostgreSQL | inlineprivate |
| initialized() const | Database_PostgreSQL | privatevirtual |
| initStatements() | PlayerDatabasePostgreSQL | protectedvirtual |
| listPlayers(std::vector< std::string > &res) | PlayerDatabasePostgreSQL | virtual |
| loadPlayer(RemotePlayer *player, PlayerSAO *sao) | PlayerDatabasePostgreSQL | virtual |
| m_conn | Database_PostgreSQL | private |
| m_connect_string | Database_PostgreSQL | private |
| m_pgversion | Database_PostgreSQL | private |
| pg_to_float(PGresult *res, int row, int col) | Database_PostgreSQL | inlineprivate |
| pg_to_int(PGresult *res, int row, int col) | Database_PostgreSQL | inlineprivate |
| pg_to_string(PGresult *res, int row, int col) | Database_PostgreSQL | inlineprivate |
| pg_to_uint(PGresult *res, int row, int col) | Database_PostgreSQL | inlineprivate |
| pg_to_v3s16(PGresult *res, int row, int col) | Database_PostgreSQL | inlineprivate |
| ping() | Database_PostgreSQL | private |
| PlayerDatabasePostgreSQL(const std::string &connect_string) | PlayerDatabasePostgreSQL | |
| playerDataExists(const std::string &playername) | PlayerDatabasePostgreSQL | private |
| prepareStatement(const std::string &name, const std::string &sql) | Database_PostgreSQL | inlineprivate |
| removePlayer(const std::string &name) | PlayerDatabasePostgreSQL | virtual |
| rollback() | Database_PostgreSQL | private |
| savePlayer(RemotePlayer *player) | PlayerDatabasePostgreSQL | virtual |
| verifyDatabase() | Database_PostgreSQL | private |
| ~Database_PostgreSQL() | Database_PostgreSQL | private |
| ~PlayerDatabase()=default | PlayerDatabase | virtual |
| ~PlayerDatabasePostgreSQL()=default | PlayerDatabasePostgreSQL | virtual |