Minetest 5.9.0-dev
 
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Player Member List

This is the complete list of members for Player, including all inherited members.

addHud(HudElement *hud)Player
clearHud()Player
controlPlayer
DISABLE_CLASS_COPY(Player)Player
eye_offset_firstPlayer
eye_offset_thirdPlayer
eye_offset_third_frontPlayer
formspec_prependPlayer
getFov() constPlayerinline
getFreeHudID()Playerinline
getHud(u32 id)Player
getName() constPlayerinline
getPlayerControl()Playerinline
getSpeed() constPlayerinline
getWieldedItem(ItemStack *selected, ItemStack *hand) constPlayer
getWieldIndex() constPlayerinline
hudPlayerprotected
hud_flagsPlayer
hud_hotbar_itemcountPlayer
hudApply(std::function< void(const std::vector< HudElement * > &)> f)Player
inventoryPlayer
inventory_formspecPlayer
local_animation_speedPlayer
local_animationsPlayer
m_fov_override_specPlayerprotected
m_mutexPlayerprivate
m_namePlayerprotected
m_speedPlayerprotected
m_wield_indexPlayerprotected
move(f32 dtime, Environment *env, f32 pos_max_d)Playerinlinevirtual
move(f32 dtime, Environment *env, f32 pos_max_d, std::vector< CollisionInfo > *collision_info)Playerinlinevirtual
movement_acceleration_airPlayer
movement_acceleration_defaultPlayer
movement_acceleration_fastPlayer
movement_gravityPlayer
movement_liquid_fluidityPlayer
movement_liquid_fluidity_smoothPlayer
movement_liquid_sinkPlayer
movement_speed_climbPlayer
movement_speed_crouchPlayer
movement_speed_fastPlayer
movement_speed_jumpPlayer
movement_speed_walkPlayer
physics_overridePlayer
Player(const char *name, IItemDefManager *idef)Player
removeHud(u32 id)Player
setFov(const PlayerFovSpec &spec)Playerinline
setSpeed(v3f speed)Playerinline
setWieldIndex(u16 index)Player
~Player()=0Playerpure virtual