Minetest  5.4.0
OpenALSoundManager Member List

This is the complete list of members for OpenALSoundManager, including all inherited members.

addBuffer(const std::string &name, SoundBuffer *buf)OpenALSoundManagerinline
createPlayingSound(SoundBuffer *buf, bool loop, float volume, float pitch)OpenALSoundManagerinline
createPlayingSoundAt(SoundBuffer *buf, bool loop, float volume, v3f pos, float pitch)OpenALSoundManagerinline
deleteSound(int id)OpenALSoundManagerinline
doFades(float dtime)OpenALSoundManagerinline
fadeSound(int soundid, float step, float gain)OpenALSoundManagerinlinevirtual
getBuffer(const std::string &name)OpenALSoundManagerinline
getFetchBuffer(const std::string &name)OpenALSoundManagerinline
getSoundGain(int id)OpenALSoundManagerinlinevirtual
loadSoundData(const std::string &name, const std::string &filedata)OpenALSoundManagerinlinevirtual
loadSoundFile(const std::string &name, const std::string &filepath)OpenALSoundManagerinlinevirtual
m_buffersOpenALSoundManagerprivate
m_contextOpenALSoundManagerprivate
m_deviceOpenALSoundManagerprivate
m_fetcherOpenALSoundManagerprivate
m_next_idOpenALSoundManagerprivate
m_sounds_fadingOpenALSoundManagerprivate
m_sounds_playingOpenALSoundManagerprivate
maintain()OpenALSoundManagerinline
OpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher)OpenALSoundManagerinline
playSound(const std::string &name, bool loop, float volume, float fade, float pitch)OpenALSoundManagerinlinevirtual
ISoundManager::playSound(const SimpleSoundSpec &spec, bool loop)ISoundManagerinline
playSoundAt(const std::string &name, bool loop, float volume, v3f pos, float pitch)OpenALSoundManagerinlinevirtual
ISoundManager::playSoundAt(const SimpleSoundSpec &spec, bool loop, const v3f &pos)ISoundManagerinline
playSoundRaw(SoundBuffer *buf, bool loop, float volume, float pitch)OpenALSoundManagerinline
playSoundRawAt(SoundBuffer *buf, bool loop, float volume, const v3f &pos, float pitch)OpenALSoundManagerinline
setListenerGain(float gain)OpenALSoundManagerinlinevirtual
soundExists(int sound)OpenALSoundManagerinlinevirtual
step(float dtime)OpenALSoundManagerinlinevirtual
stopSound(int sound)OpenALSoundManagerinlinevirtual
updateListener(const v3f &pos, const v3f &vel, const v3f &at, const v3f &up)OpenALSoundManagerinlinevirtual
updateSoundGain(int id, float gain)OpenALSoundManagerinlinevirtual
updateSoundPosition(int id, v3f pos)OpenALSoundManagerinlinevirtual
~ISoundManager()=defaultISoundManagervirtual
~OpenALSoundManager()OpenALSoundManagerinline