Luanti 5.11.0-dev
 
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NodeDefManager Member List

This is the complete list of members for NodeDefManager, including all inherited members.

addNameIdMapping(content_t i, const std::string &name)NodeDefManagerprivate
allocateDummy(const std::string &name)NodeDefManager
allocateId()NodeDefManagerprivate
applyTextureOverrides(const std::vector< TextureOverride > &overrides)NodeDefManager
cancelNodeResolveCallback(NodeResolver *nr) constNodeDefManager
clear()NodeDefManagerprivate
deSerialize(std::istream &is, u16 protocol_version)NodeDefManager
eraseIdFromGroups(content_t id)NodeDefManagerprivate
fixSelectionBoxIntUnion()NodeDefManagerinlineprivate
get(content_t c) constNodeDefManagerinline
get(const MapNode &n) constNodeDefManagerinline
get(const std::string &name) constNodeDefManager
getId(const std::string &name, content_t &result) constNodeDefManager
getId(const std::string &name) constNodeDefManager
getIds(const std::string &name, std::vector< content_t > &result) constNodeDefManager
getLightingFlags(content_t c) constNodeDefManagerinline
getLightingFlags(const MapNode &n) constNodeDefManagerinline
getSelectionBoxIntUnion() constNodeDefManagerinline
m_content_featuresNodeDefManagerprivate
m_content_lighting_flag_cacheNodeDefManagerprivate
m_group_to_itemsNodeDefManagerprivate
m_name_id_mappingNodeDefManagerprivate
m_name_id_mapping_with_aliasesNodeDefManagerprivate
m_next_idNodeDefManagerprivate
m_node_registration_completeNodeDefManagerprivate
m_pending_resolve_callbacksNodeDefManagermutableprivate
m_selection_box_int_unionNodeDefManagerprivate
m_selection_box_unionNodeDefManagerprivate
nodeboxConnects(MapNode from, MapNode to, u8 connect_face) constNodeDefManager
NodeDefManager()NodeDefManager
pendNodeResolve(NodeResolver *nr) constNodeDefManager
removeNode(const std::string &name)NodeDefManager
resetNodeResolveState()NodeDefManager
resolveCrossrefs()NodeDefManager
runNodeResolveCallbacks()NodeDefManager
serialize(std::ostream &os, u16 protocol_version) constNodeDefManager
set(const std::string &name, const ContentFeatures &def)NodeDefManager
setNodeRegistrationStatus(bool completed)NodeDefManagerinline
updateAliases(IItemDefManager *idef)NodeDefManager
updateTextures(IGameDef *gamedef, void *progress_cbk_args)NodeDefManager
~NodeDefManager()NodeDefManager