| addMud() | MapgenV6 | |
| baseTerrainLevel(float terrain_base, float terrain_higher, float steepness, float height_select) | MapgenV6 | |
| baseTerrainLevelFromMap(v2s16 p) | MapgenV6 | virtual |
| baseTerrainLevelFromMap(int index) | MapgenV6 | virtual |
| baseTerrainLevelFromNoise(v2s16 p) | MapgenV6 | virtual |
| biomegen | Mapgen | |
| biomemap | Mapgen | |
| block_is_underground(u64 seed, v3s16 blockpos) | MapgenV6 | |
| blockseed | Mapgen | |
| c_cobble | MapgenV6 | |
| c_desert_sand | MapgenV6 | |
| c_desert_stone | MapgenV6 | |
| c_dirt | MapgenV6 | |
| c_dirt_with_grass | MapgenV6 | |
| c_dirt_with_snow | MapgenV6 | |
| c_gravel | MapgenV6 | |
| c_ice | MapgenV6 | |
| c_lava_source | MapgenV6 | |
| c_mossycobble | MapgenV6 | |
| c_sand | MapgenV6 | |
| c_snow | MapgenV6 | |
| c_snowblock | MapgenV6 | |
| c_stair_cobble | MapgenV6 | |
| c_stair_desert_stone | MapgenV6 | |
| c_stone | MapgenV6 | |
| c_water_source | MapgenV6 | |
| calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax, bool propagate_shadow=true) | Mapgen | |
| calculateNoise() | MapgenV6 | virtual |
| central_area_size | MapgenV6 | |
| createMapgen(MapgenType mgtype, MapgenParams *params, EmergeParams *emerge) | Mapgen | static |
| createMapgenParams(MapgenType mgtype) | Mapgen | static |
| csize | Mapgen | |
| DISABLE_CLASS_COPY(Mapgen) | Mapgen | |
| dungeon_ymax | MapgenV6 | |
| dungeon_ymin | MapgenV6 | |
| find_stone_level(v2s16 p2d) | MapgenV6 | |
| findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) | Mapgen | |
| findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax) | Mapgen | |
| flags | Mapgen | |
| flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) | MapgenV6 | |
| freq_beach | MapgenV6 | |
| freq_desert | MapgenV6 | |
| full_node_max | MapgenV6 | |
| full_node_min | MapgenV6 | |
| generateCaves(int max_stone_y) | MapgenV6 | virtual |
| generateGround() | MapgenV6 | |
| generating | Mapgen | |
| gennotify | Mapgen | |
| get_blockseed(u64 seed, v3s16 p) | MapgenV6 | |
| getBiome(v2s16 p) | MapgenV6 | |
| getBiome(int index, v2s16 p) | MapgenV6 | |
| getBlockSeed(v3s16 p, s32 seed) | Mapgen | static |
| getBlockSeed2(v3s16 p, s32 seed) | Mapgen | static |
| getGroundLevelAtPoint(v2s16 p) | MapgenV6 | virtual |
| getHaveAppleTree(v2s16 p) | MapgenV6 | |
| getHaveBeach(int index) | MapgenV6 | |
| getHumidity(v2s16 p) | MapgenV6 | |
| getMapgenName(MapgenType mgtype) | Mapgen | static |
| getMapgenNames(std::vector< const char * > *mgnames, bool include_hidden) | Mapgen | static |
| getMapgenType(const std::string &mgname) | Mapgen | static |
| getMudAmount(int index) | MapgenV6 | |
| getSpawnLevelAtPoint(v2s16 p) | MapgenV6 | virtual |
| getSurfaces(v2s16 p2d, s16 ymin, s16 ymax, std::vector< s16 > &floors, std::vector< s16 > &ceilings) | Mapgen | |
| getTreeAmount(v2s16 p) | MapgenV6 | |
| getType() const | MapgenV6 | inlinevirtual |
| growGrass() | MapgenV6 | |
| heightmap | Mapgen | |
| id | Mapgen | |
| isLiquidHorizontallyFlowable(u32 vi, v3s32 em) | Mapgen | inlineprivate |
| lightSpread(VoxelArea &a, std::queue< std::pair< v3s16, u8 > > &queue, const v3s16 &p, u8 light) | Mapgen | private |
| m_emerge | Mapgen | |
| makeChunk(BlockMakeData *data) | MapgenV6 | virtual |
| Mapgen()=default | Mapgen | |
| Mapgen(int mapgenid, MapgenParams *params, EmergeParams *emerge) | Mapgen | |
| mapgen_limit | Mapgen | |
| MapgenV6(MapgenV6Params *params, EmergeParams *emerge) | MapgenV6 | |
| moveMud(u32 remove_index, u32 place_index, u32 above_remove_index, v2s16 pos, v3s32 em) | MapgenV6 | |
| ndef | Mapgen | |
| node_max | MapgenV6 | |
| node_min | MapgenV6 | |
| noise_beach | MapgenV6 | |
| noise_biome | MapgenV6 | |
| noise_height_select | MapgenV6 | |
| noise_humidity | MapgenV6 | |
| noise_mud | MapgenV6 | |
| noise_steepness | MapgenV6 | |
| noise_terrain_base | MapgenV6 | |
| noise_terrain_higher | MapgenV6 | |
| np_apple_trees | MapgenV6 | |
| np_cave | MapgenV6 | |
| np_dungeons | MapgenV6 | |
| np_humidity | MapgenV6 | |
| np_trees | MapgenV6 | |
| placeTreesAndJungleGrass() | MapgenV6 | |
| propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow) | Mapgen | |
| seed | Mapgen | |
| setDefaultSettings(Settings *settings) | Mapgen | static |
| setLighting(u8 light, v3s16 nmin, v3s16 nmax) | Mapgen | |
| spflags | MapgenV6 | |
| spreadLight(const v3s16 &nmin, const v3s16 &nmax) | Mapgen | |
| updateHeightmap(v3s16 nmin, v3s16 nmax) | Mapgen | |
| updateLiquid(UniqueQueue< v3s16 > *trans_liquid, v3s16 nmin, v3s16 nmax) | Mapgen | |
| vm | Mapgen | |
| water_level | Mapgen | |
| ystride | MapgenV6 | |
| ~Mapgen() | Mapgen | virtual |
| ~MapgenV6() | MapgenV6 | |