Luanti 5.11.0-dev
 
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MapgenV6 Member List

This is the complete list of members for MapgenV6, including all inherited members.

addMud()MapgenV6
baseTerrainLevel(float terrain_base, float terrain_higher, float steepness, float height_select)MapgenV6
baseTerrainLevelFromMap(v2s16 p)MapgenV6virtual
baseTerrainLevelFromMap(int index)MapgenV6virtual
baseTerrainLevelFromNoise(v2s16 p)MapgenV6virtual
biomegenMapgen
biomemapMapgen
block_is_underground(u64 seed, v3s16 blockpos)MapgenV6
blockseedMapgen
c_cobbleMapgenV6
c_desert_sandMapgenV6
c_desert_stoneMapgenV6
c_dirtMapgenV6
c_dirt_with_grassMapgenV6
c_dirt_with_snowMapgenV6
c_gravelMapgenV6
c_iceMapgenV6
c_lava_sourceMapgenV6
c_mossycobbleMapgenV6
c_sandMapgenV6
c_snowMapgenV6
c_snowblockMapgenV6
c_stair_cobbleMapgenV6
c_stair_desert_stoneMapgenV6
c_stoneMapgenV6
c_water_sourceMapgenV6
calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax, bool propagate_shadow=true)Mapgen
calculateNoise()MapgenV6virtual
central_area_sizeMapgenV6
createMapgen(MapgenType mgtype, MapgenParams *params, EmergeParams *emerge)Mapgenstatic
createMapgenParams(MapgenType mgtype)Mapgenstatic
csizeMapgen
DISABLE_CLASS_COPY(Mapgen)Mapgen
dungeon_ymaxMapgenV6
dungeon_yminMapgenV6
find_stone_level(v2s16 p2d)MapgenV6
findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)Mapgen
findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax)Mapgen
flagsMapgen
flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)MapgenV6
freq_beachMapgenV6
freq_desertMapgenV6
full_node_maxMapgenV6
full_node_minMapgenV6
generateCaves(int max_stone_y)MapgenV6virtual
generateGround()MapgenV6
generatingMapgen
gennotifyMapgen
get_blockseed(u64 seed, v3s16 p)MapgenV6
getBiome(v2s16 p)MapgenV6
getBiome(int index, v2s16 p)MapgenV6
getBlockSeed(v3s16 p, s32 seed)Mapgenstatic
getBlockSeed2(v3s16 p, s32 seed)Mapgenstatic
getGroundLevelAtPoint(v2s16 p)MapgenV6virtual
getHaveAppleTree(v2s16 p)MapgenV6
getHaveBeach(int index)MapgenV6
getHumidity(v2s16 p)MapgenV6
getMapgenName(MapgenType mgtype)Mapgenstatic
getMapgenNames(std::vector< const char * > *mgnames, bool include_hidden)Mapgenstatic
getMapgenType(const std::string &mgname)Mapgenstatic
getMudAmount(int index)MapgenV6
getSpawnLevelAtPoint(v2s16 p)MapgenV6virtual
getSurfaces(v2s16 p2d, s16 ymin, s16 ymax, std::vector< s16 > &floors, std::vector< s16 > &ceilings)Mapgen
getTreeAmount(v2s16 p)MapgenV6
getType() constMapgenV6inlinevirtual
growGrass()MapgenV6
heightmapMapgen
idMapgen
isLiquidHorizontallyFlowable(u32 vi, v3s16 em)Mapgeninlineprivate
lightSpread(VoxelArea &a, std::queue< std::pair< v3s16, u8 > > &queue, const v3s16 &p, u8 light)Mapgenprivate
m_emergeMapgen
makeChunk(BlockMakeData *data)MapgenV6virtual
Mapgen()=defaultMapgen
Mapgen(int mapgenid, MapgenParams *params, EmergeParams *emerge)Mapgen
mapgen_limitMapgen
MapgenV6(MapgenV6Params *params, EmergeParams *emerge)MapgenV6
moveMud(u32 remove_index, u32 place_index, u32 above_remove_index, v2s16 pos, v3s16 em)MapgenV6
ndefMapgen
node_maxMapgenV6
node_minMapgenV6
noise_beachMapgenV6
noise_biomeMapgenV6
noise_height_selectMapgenV6
noise_humidityMapgenV6
noise_mudMapgenV6
noise_steepnessMapgenV6
noise_terrain_baseMapgenV6
noise_terrain_higherMapgenV6
np_apple_treesMapgenV6
np_caveMapgenV6
np_dungeonsMapgenV6
np_humidityMapgenV6
np_treesMapgenV6
placeTreesAndJungleGrass()MapgenV6
propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow)Mapgen
seedMapgen
setDefaultSettings(Settings *settings)Mapgenstatic
setLighting(u8 light, v3s16 nmin, v3s16 nmax)Mapgen
spflagsMapgenV6
spreadLight(const v3s16 &nmin, const v3s16 &nmax)Mapgen
updateHeightmap(v3s16 nmin, v3s16 nmax)Mapgen
updateLiquid(UniqueQueue< v3s16 > *trans_liquid, v3s16 nmin, v3s16 nmax)Mapgen
vmMapgen
water_levelMapgen
ystrideMapgenV6
~Mapgen()Mapgenvirtual
~MapgenV6()MapgenV6