Minetest 5.9.0-dev
 
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LuaLocalPlayer Member List

This is the complete list of members for LuaLocalPlayer, including all inherited members.

checkObject(lua_State *L, int narg)ModApiBaseinlinestatic
classNameLuaLocalPlayerstatic
create(lua_State *L, LocalPlayer *m)LuaLocalPlayerstatic
gc_object(lua_State *L)LuaLocalPlayerprivatestatic
getClient(lua_State *L)ModApiBasestatic
getCurrentModPath(lua_State *L)ModApiBasestatic
getEmergeThread(lua_State *L)ModApiBasestatic
getEnv(lua_State *L)ModApiBasestatic
getGameDef(lua_State *L)ModApiBasestatic
getGuiEngine(lua_State *L)ModApiBasestatic
getobject(LuaLocalPlayer *ref)LuaLocalPlayerprivatestatic
getobject(lua_State *L, int narg)LuaLocalPlayerprivatestatic
getScriptApi(lua_State *L)ModApiBaseinlinestatic
getScriptApiBase(lua_State *L)ModApiBasestatic
getServer(lua_State *L)ModApiBasestatic
getServerInventoryMgr(lua_State *L)ModApiBasestatic
l_deprecated_function(lua_State *L, const char *good, const char *bad, lua_CFunction func)ModApiBasestatic
l_get_armor_groups(lua_State *L)LuaLocalPlayerprivatestatic
l_get_breath(lua_State *L)LuaLocalPlayerprivatestatic
l_get_control(lua_State *L)LuaLocalPlayerprivatestatic
l_get_hp(lua_State *L)LuaLocalPlayerprivatestatic
l_get_last_look_horizontal(lua_State *L)LuaLocalPlayerprivatestatic
l_get_last_look_vertical(lua_State *L)LuaLocalPlayerprivatestatic
l_get_last_pos(lua_State *L)LuaLocalPlayerprivatestatic
l_get_last_velocity(lua_State *L)LuaLocalPlayerprivatestatic
l_get_move_resistance(lua_State *L)LuaLocalPlayerprivatestatic
l_get_movement(lua_State *L)LuaLocalPlayerprivatestatic
l_get_movement_acceleration(lua_State *L)LuaLocalPlayerprivatestatic
l_get_movement_speed(lua_State *L)LuaLocalPlayerprivatestatic
l_get_name(lua_State *L)LuaLocalPlayerprivatestatic
l_get_override_pos(lua_State *L)LuaLocalPlayerprivatestatic
l_get_physics_override(lua_State *L)LuaLocalPlayerprivatestatic
l_get_pos(lua_State *L)LuaLocalPlayerprivatestatic
l_get_velocity(lua_State *L)LuaLocalPlayerprivatestatic
l_get_wield_index(lua_State *L)LuaLocalPlayerprivatestatic
l_get_wielded_item(lua_State *L)LuaLocalPlayerprivatestatic
l_hud_add(lua_State *L)LuaLocalPlayerprivatestatic
l_hud_change(lua_State *L)LuaLocalPlayerprivatestatic
l_hud_get(lua_State *L)LuaLocalPlayerprivatestatic
l_hud_get_all(lua_State *L)LuaLocalPlayerprivatestatic
l_hud_remove(lua_State *L)LuaLocalPlayerprivatestatic
l_is_attached(lua_State *L)LuaLocalPlayerprivatestatic
l_is_climbing(lua_State *L)LuaLocalPlayerprivatestatic
l_is_in_liquid(lua_State *L)LuaLocalPlayerprivatestatic
l_is_in_liquid_stable(lua_State *L)LuaLocalPlayerprivatestatic
l_is_touching_ground(lua_State *L)LuaLocalPlayerprivatestatic
l_swimming_vertical(lua_State *L)LuaLocalPlayerprivatestatic
LuaLocalPlayer(LocalPlayer *m)LuaLocalPlayer
m_localplayerLuaLocalPlayerprivate
methodsLuaLocalPlayerprivatestatic
readParam(lua_State *L, int index)LuaHelperprotectedstatic
readParam(lua_State *L, int index, const T &default_value)LuaHelperinlineprotectedstatic
readParam(lua_State *L, int index)LuaHelperprotected
Register(lua_State *L)LuaLocalPlayerstatic
registerClass(lua_State *L, const char *name, const luaL_Reg *methods, const luaL_Reg *metamethods)ModApiBasestatic
registerFunction(lua_State *L, const char *name, lua_CFunction func, int top)ModApiBasestatic
~LuaLocalPlayer()=defaultLuaLocalPlayer