Minetest  5.4.0
LocalPlayer Member List

This is the complete list of members for LocalPlayer, including all inherited members.

accelerate(const v3f &target_speed, const f32 max_increase_H, const f32 max_increase_V, const bool use_pitch)LocalPlayerprivate
added_velocityLocalPlayerprivate
addHud(HudElement *hud)Player
addVelocity(const v3f &vel)LocalPlayerinline
applyControl(float dtime, Environment *env)LocalPlayer
camera_barely_in_ceilingLocalPlayerprivate
camera_impactLocalPlayer
clearHud()Player
controlPlayer
DISABLE_CLASS_COPY(Player)Player
eye_offset_firstPlayer
eye_offset_thirdPlayer
formspec_prependPlayer
getAutojump() constLocalPlayerinline
getBreath() constLocalPlayerinline
getCAO() constLocalPlayerinline
getCollisionbox() constLocalPlayerinline
getEyeOffset() constLocalPlayer
getEyePosition() constLocalPlayerinline
getFootstepNodePos()LocalPlayer
getFov() constPlayerinline
getFreeHudID()Playerinline
getHud(u32 id)Player
getLightPosition() constLocalPlayer
getName() constPlayerinline
getParent() constLocalPlayer
getPitch() constLocalPlayerinline
getPlayerControl()Playerinline
getPlayerSettings()Playerinline
getPosition() constLocalPlayerinline
getSlipFactor(Environment *env, const v3f &speedH)LocalPlayerprivate
getSpeed() constPlayerinline
getStandingNodePos()LocalPlayer
getWieldedItem(ItemStack *selected, ItemStack *hand) constPlayer
getWieldIndex() constPlayerinline
getYaw() constLocalPlayerinline
getZoomFOV() constLocalPlayerinline
handleAutojump(f32 dtime, Environment *env, const collisionMoveResult &result, const v3f &position_before_move, const v3f &speed_before_move, f32 pos_max_d)LocalPlayerprivate
hotbar_imageLocalPlayer
hotbar_selected_imageLocalPlayer
hpLocalPlayer
hudPlayerprotected
hud_flagsPlayer
hud_hotbar_itemcountPlayer
hurt_tilt_strengthLocalPlayer
hurt_tilt_timerLocalPlayer
in_liquidLocalPlayer
in_liquid_stableLocalPlayer
inventoryPlayer
inventory_formspecPlayer
is_climbingLocalPlayer
isDead() constLocalPlayer
keyPressedPlayer
last_animationLocalPlayer
last_animation_speedLocalPlayer
last_camera_fovLocalPlayer
last_keyPressedLocalPlayer
last_pitchLocalPlayer
last_positionLocalPlayer
last_speedLocalPlayer
last_wanted_rangeLocalPlayer
last_yawLocalPlayer
light_colorLocalPlayer
liquid_viscosityLocalPlayer
local_animation_speedPlayer
local_animationsPlayer
LocalPlayer(Client *client, const char *name)LocalPlayer
m_autojumpLocalPlayerprivate
m_autojump_timeLocalPlayerprivate
m_breathLocalPlayerprivate
m_can_jumpLocalPlayerprivate
m_caoLocalPlayerprivate
m_clientLocalPlayerprivate
m_collisionboxLocalPlayerprivate
m_disable_jumpLocalPlayerprivate
m_eye_heightLocalPlayerprivate
m_fov_override_specPlayerprotected
m_mutexPlayerprivate
m_namePlayerprotected
m_need_to_get_new_sneak_nodeLocalPlayerprivate
m_old_node_belowLocalPlayerprivate
m_old_node_below_typeLocalPlayerprivate
m_pitchLocalPlayerprivate
m_player_settingsPlayerprivate
m_positionLocalPlayerprivate
m_sneak_ladder_detectedLocalPlayerprivate
m_sneak_nodeLocalPlayerprivate
m_sneak_node_bb_topLocalPlayerprivate
m_sneak_node_bb_ymaxLocalPlayerprivate
m_sneak_node_existsLocalPlayerprivate
m_speedPlayerprotected
m_standing_nodeLocalPlayerprivate
m_wield_indexPlayerprotected
m_yawLocalPlayerprivate
m_zoom_fovLocalPlayerprivate
makes_footstep_soundLocalPlayer
maxHudId() constLocalPlayerinline
move(f32 dtime, Environment *env, f32 pos_max_d)LocalPlayervirtual
move(f32 dtime, Environment *env, f32 pos_max_d, std::vector< CollisionInfo > *collision_info)LocalPlayervirtual
movement_acceleration_airPlayer
movement_acceleration_defaultPlayer
movement_acceleration_fastPlayer
movement_gravityPlayer
movement_liquid_fluidityPlayer
movement_liquid_fluidity_smoothPlayer
movement_liquid_sinkPlayer
movement_speed_climbPlayer
movement_speed_crouchPlayer
movement_speed_fastPlayer
movement_speed_jumpPlayer
movement_speed_walkPlayer
old_move(f32 dtime, Environment *env, f32 pos_max_d, std::vector< CollisionInfo > *collision_info)LocalPlayer
physics_override_gravityLocalPlayer
physics_override_jumpLocalPlayer
physics_override_new_moveLocalPlayer
physics_override_sneakLocalPlayer
physics_override_sneak_glitchLocalPlayer
physics_override_speedLocalPlayer
Player(const char *name, IItemDefManager *idef)Player
removeHud(u32 id)Player
setBreath(u16 breath)LocalPlayerinline
setCAO(GenericCAO *toset)LocalPlayerinline
setCollisionbox(const aabb3f &box)LocalPlayerinline
setEyeHeight(float eye_height)LocalPlayerinline
setFov(const PlayerFovSpec &spec)Playerinline
setPitch(f32 pitch)LocalPlayerinline
setPosition(const v3f &position)LocalPlayerinline
setSpeed(const v3f &speed)Playerinline
settingsChangedCallback(const std::string &name, void *data)Playerstatic
setWieldIndex(u16 index)Player
setYaw(f32 yaw)LocalPlayerinline
setZoomFOV(float zoom_fov)LocalPlayerinline
swimming_pitchLocalPlayer
swimming_verticalLocalPlayer
touching_groundLocalPlayer
updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max)LocalPlayerprivate
~LocalPlayer()=defaultLocalPlayervirtual
~Player()=0Playerpure virtual