| accelerate(const v3f &target_speed, const f32 max_increase_H, const f32 max_increase_V, const bool use_pitch) | LocalPlayer | private |
| addHud(HudElement *hud) | Player | |
| addPosition(const v3f &added_pos) | LocalPlayer | inline |
| addVelocity(const v3f &vel) | LocalPlayer | inline |
| applyControl(float dtime, Environment *env) | LocalPlayer | |
| camera_impact | LocalPlayer | |
| clearHud() | Player | |
| control | Player | |
| DISABLE_CLASS_COPY(Player) | Player | |
| eye_offset_first | Player | |
| eye_offset_third | Player | |
| eye_offset_third_front | Player | |
| formspec_prepend | Player | |
| getAutojump() const | LocalPlayer | inline |
| getBreath() const | LocalPlayer | inline |
| getCAO() const | LocalPlayer | inline |
| getCollisionbox() const | LocalPlayer | inline |
| getEyeOffset() const | LocalPlayer | |
| getEyePosition() const | LocalPlayer | inline |
| getFootstepNodePos() | LocalPlayer | |
| getFov() const | Player | inline |
| getFreeHudID() | Player | inline |
| getHud(u32 id) | Player | |
| getLighting() | LocalPlayer | inline |
| getLightPosition() const | LocalPlayer | |
| getMaxHotbarItemcount() | Player | |
| getName() const | Player | inline |
| getParent() const | LocalPlayer | |
| getPitch() const | LocalPlayer | inline |
| getPlayerControl() | Player | inline |
| getPlayerSettings() | LocalPlayer | inline |
| getPosition() const | LocalPlayer | inline |
| getSlipFactor(Environment *env, const v3f &speedH) | LocalPlayer | private |
| getSpeed() const | Player | inline |
| getStandingNodePos() | LocalPlayer | |
| getWieldedItem(ItemStack *selected, ItemStack *hand) const | Player | |
| getWieldIndex() | Player | |
| getYaw() const | LocalPlayer | inline |
| getZoomFOV() const | LocalPlayer | inline |
| gravity | LocalPlayer | |
| handleAutojump(f32 dtime, Environment *env, const collisionMoveResult &result, v3f position_before_move, v3f speed_before_move) | LocalPlayer | private |
| hotbar_image | LocalPlayer | |
| hotbar_selected_image | LocalPlayer | |
| hp | LocalPlayer | |
| hud | Player | protected |
| hud_flags | Player | |
| hud_hotbar_itemcount | Player | |
| hudApply(std::function< void(const std::vector< HudElement * > &)> f) | Player | |
| hurt_tilt_strength | LocalPlayer | |
| hurt_tilt_timer | LocalPlayer | |
| in_liquid | LocalPlayer | |
| in_liquid_stable | LocalPlayer | |
| inventory | Player | |
| inventory_formspec | Player | |
| is_climbing | LocalPlayer | |
| isDead() const | LocalPlayer | |
| last_animation | LocalPlayer | |
| last_animation_speed | LocalPlayer | |
| last_camera_fov | LocalPlayer | |
| last_camera_inverted | LocalPlayer | |
| last_keyPressed | LocalPlayer | |
| last_movement_dir | LocalPlayer | |
| last_movement_speed | LocalPlayer | |
| last_pitch | LocalPlayer | |
| last_position | LocalPlayer | |
| last_speed | LocalPlayer | |
| last_wanted_range | LocalPlayer | |
| last_yaw | LocalPlayer | |
| light_color | LocalPlayer | |
| local_animation_speed | Player | |
| local_animations | Player | |
| LocalPlayer(Client *client, const std::string &name) | LocalPlayer | |
| m_added_velocity | LocalPlayer | private |
| m_autojump | LocalPlayer | private |
| m_autojump_time | LocalPlayer | private |
| m_breath | LocalPlayer | private |
| m_can_jump | LocalPlayer | private |
| m_cao | LocalPlayer | private |
| m_client | LocalPlayer | private |
| m_collisionbox | LocalPlayer | private |
| m_disable_descend | LocalPlayer | private |
| m_disable_jump | LocalPlayer | private |
| m_eye_height | LocalPlayer | private |
| m_fov_override_spec | Player | protected |
| m_lighting | LocalPlayer | private |
| m_mutex | Player | private |
| m_name | Player | protected |
| m_need_to_get_new_sneak_node | LocalPlayer | private |
| m_old_node_below | LocalPlayer | private |
| m_old_node_below_type | LocalPlayer | private |
| m_pitch | LocalPlayer | private |
| m_player_settings | LocalPlayer | private |
| m_position | LocalPlayer | private |
| m_sneak_ladder_detected | LocalPlayer | private |
| m_sneak_node | LocalPlayer | private |
| m_sneak_node_bb_top | LocalPlayer | private |
| m_sneak_node_bb_ymax | LocalPlayer | private |
| m_sneak_node_exists | LocalPlayer | private |
| m_speed | Player | protected |
| m_standing_node | LocalPlayer | private |
| m_wield_index | Player | protected |
| m_yaw | LocalPlayer | private |
| m_zoom_fov | LocalPlayer | private |
| makes_footstep_sound | LocalPlayer | |
| maxHudId() const | LocalPlayer | inline |
| move(f32 dtime, Environment *env) | LocalPlayer | |
| move(f32 dtime, Environment *env, std::vector< CollisionInfo > *collision_info) | LocalPlayer | |
| move_resistance | LocalPlayer | |
| movement_acceleration_air | Player | |
| movement_acceleration_default | Player | |
| movement_acceleration_fast | Player | |
| movement_gravity | Player | |
| movement_liquid_fluidity | Player | |
| movement_liquid_fluidity_smooth | Player | |
| movement_liquid_sink | Player | |
| movement_speed_climb | Player | |
| movement_speed_crouch | Player | |
| movement_speed_fast | Player | |
| movement_speed_jump | Player | |
| movement_speed_walk | Player | |
| old_move(f32 dtime, Environment *env, std::vector< CollisionInfo > *collision_info) | LocalPlayer | private |
| physics_override | Player | |
| Player(const std::string &name, IItemDefManager *idef) | Player | |
| removeHud(u32 id) | Player | |
| setBreath(u16 breath) | LocalPlayer | inline |
| setCAO(GenericCAO *toset) | LocalPlayer | inline |
| setCollisionbox(const aabb3f &box) | LocalPlayer | inline |
| setEyeHeight(float eye_height) | LocalPlayer | inline |
| setFov(const PlayerFovSpec &spec) | Player | inline |
| setPitch(f32 pitch) | LocalPlayer | inline |
| setPosition(const v3f &position) | LocalPlayer | inline |
| setSpeed(v3f speed) | Player | inline |
| setWieldIndex(u16 index) | Player | |
| setYaw(f32 yaw) | LocalPlayer | inline |
| setZoomFOV(float zoom_fov) | LocalPlayer | inline |
| swimming_pitch | LocalPlayer | |
| swimming_vertical | LocalPlayer | |
| touching_ground | LocalPlayer | |
| updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max) | LocalPlayer | private |
| ~LocalPlayer() | LocalPlayer | virtual |
| ~Player()=0 | Player | pure virtual |