accelerate(const v3f &target_speed, const f32 max_increase_H, const f32 max_increase_V, const bool use_pitch) | LocalPlayer | private |
added_velocity | LocalPlayer | private |
addHud(HudElement *hud) | Player | |
addVelocity(const v3f &vel) | LocalPlayer | inline |
applyControl(float dtime, Environment *env) | LocalPlayer | |
camera_barely_in_ceiling | LocalPlayer | private |
camera_impact | LocalPlayer | |
clearHud() | Player | |
control | Player | |
DISABLE_CLASS_COPY(Player) | Player | |
eye_offset_first | Player | |
eye_offset_third | Player | |
formspec_prepend | Player | |
getAutojump() const | LocalPlayer | inline |
getBreath() const | LocalPlayer | inline |
getCAO() const | LocalPlayer | inline |
getCollisionbox() const | LocalPlayer | inline |
getEyeOffset() const | LocalPlayer | |
getEyePosition() const | LocalPlayer | inline |
getFootstepNodePos() | LocalPlayer | |
getFov() const | Player | inline |
getFreeHudID() | Player | inline |
getHud(u32 id) | Player | |
getLightPosition() const | LocalPlayer | |
getName() const | Player | inline |
getParent() const | LocalPlayer | |
getPitch() const | LocalPlayer | inline |
getPlayerControl() | Player | inline |
getPlayerSettings() | Player | inline |
getPosition() const | LocalPlayer | inline |
getSlipFactor(Environment *env, const v3f &speedH) | LocalPlayer | private |
getSpeed() const | Player | inline |
getStandingNodePos() | LocalPlayer | |
getWieldedItem(ItemStack *selected, ItemStack *hand) const | Player | |
getWieldIndex() const | Player | inline |
getYaw() const | LocalPlayer | inline |
getZoomFOV() const | LocalPlayer | inline |
handleAutojump(f32 dtime, Environment *env, const collisionMoveResult &result, const v3f &position_before_move, const v3f &speed_before_move, f32 pos_max_d) | LocalPlayer | private |
hotbar_image | LocalPlayer | |
hotbar_selected_image | LocalPlayer | |
hp | LocalPlayer | |
hud | Player | protected |
hud_flags | Player | |
hud_hotbar_itemcount | Player | |
hurt_tilt_strength | LocalPlayer | |
hurt_tilt_timer | LocalPlayer | |
in_liquid | LocalPlayer | |
in_liquid_stable | LocalPlayer | |
inventory | Player | |
inventory_formspec | Player | |
is_climbing | LocalPlayer | |
isDead() const | LocalPlayer | |
keyPressed | Player | |
last_animation | LocalPlayer | |
last_animation_speed | LocalPlayer | |
last_camera_fov | LocalPlayer | |
last_keyPressed | LocalPlayer | |
last_pitch | LocalPlayer | |
last_position | LocalPlayer | |
last_speed | LocalPlayer | |
last_wanted_range | LocalPlayer | |
last_yaw | LocalPlayer | |
light_color | LocalPlayer | |
liquid_viscosity | LocalPlayer | |
local_animation_speed | Player | |
local_animations | Player | |
LocalPlayer(Client *client, const char *name) | LocalPlayer | |
m_autojump | LocalPlayer | private |
m_autojump_time | LocalPlayer | private |
m_breath | LocalPlayer | private |
m_can_jump | LocalPlayer | private |
m_cao | LocalPlayer | private |
m_client | LocalPlayer | private |
m_collisionbox | LocalPlayer | private |
m_disable_jump | LocalPlayer | private |
m_eye_height | LocalPlayer | private |
m_fov_override_spec | Player | protected |
m_mutex | Player | private |
m_name | Player | protected |
m_need_to_get_new_sneak_node | LocalPlayer | private |
m_old_node_below | LocalPlayer | private |
m_old_node_below_type | LocalPlayer | private |
m_pitch | LocalPlayer | private |
m_player_settings | Player | private |
m_position | LocalPlayer | private |
m_sneak_ladder_detected | LocalPlayer | private |
m_sneak_node | LocalPlayer | private |
m_sneak_node_bb_top | LocalPlayer | private |
m_sneak_node_bb_ymax | LocalPlayer | private |
m_sneak_node_exists | LocalPlayer | private |
m_speed | Player | protected |
m_standing_node | LocalPlayer | private |
m_wield_index | Player | protected |
m_yaw | LocalPlayer | private |
m_zoom_fov | LocalPlayer | private |
makes_footstep_sound | LocalPlayer | |
maxHudId() const | LocalPlayer | inline |
move(f32 dtime, Environment *env, f32 pos_max_d) | LocalPlayer | virtual |
move(f32 dtime, Environment *env, f32 pos_max_d, std::vector< CollisionInfo > *collision_info) | LocalPlayer | virtual |
movement_acceleration_air | Player | |
movement_acceleration_default | Player | |
movement_acceleration_fast | Player | |
movement_gravity | Player | |
movement_liquid_fluidity | Player | |
movement_liquid_fluidity_smooth | Player | |
movement_liquid_sink | Player | |
movement_speed_climb | Player | |
movement_speed_crouch | Player | |
movement_speed_fast | Player | |
movement_speed_jump | Player | |
movement_speed_walk | Player | |
old_move(f32 dtime, Environment *env, f32 pos_max_d, std::vector< CollisionInfo > *collision_info) | LocalPlayer | |
physics_override_gravity | LocalPlayer | |
physics_override_jump | LocalPlayer | |
physics_override_new_move | LocalPlayer | |
physics_override_sneak | LocalPlayer | |
physics_override_sneak_glitch | LocalPlayer | |
physics_override_speed | LocalPlayer | |
Player(const char *name, IItemDefManager *idef) | Player | |
removeHud(u32 id) | Player | |
setBreath(u16 breath) | LocalPlayer | inline |
setCAO(GenericCAO *toset) | LocalPlayer | inline |
setCollisionbox(const aabb3f &box) | LocalPlayer | inline |
setEyeHeight(float eye_height) | LocalPlayer | inline |
setFov(const PlayerFovSpec &spec) | Player | inline |
setPitch(f32 pitch) | LocalPlayer | inline |
setPosition(const v3f &position) | LocalPlayer | inline |
setSpeed(const v3f &speed) | Player | inline |
settingsChangedCallback(const std::string &name, void *data) | Player | static |
setWieldIndex(u16 index) | Player | |
setYaw(f32 yaw) | LocalPlayer | inline |
setZoomFOV(float zoom_fov) | LocalPlayer | inline |
swimming_pitch | LocalPlayer | |
swimming_vertical | LocalPlayer | |
touching_ground | LocalPlayer | |
updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max) | LocalPlayer | private |
~LocalPlayer()=default | LocalPlayer | virtual |
~Player()=0 | Player | pure virtual |