Luanti 5.11.0-dev
 
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LocalPlayer Member List

This is the complete list of members for LocalPlayer, including all inherited members.

accelerate(const v3f &target_speed, const f32 max_increase_H, const f32 max_increase_V, const bool use_pitch)LocalPlayerprivate
addHud(HudElement *hud)Player
addPosition(const v3f &added_pos)LocalPlayerinline
addVelocity(const v3f &vel)LocalPlayerinline
applyControl(float dtime, Environment *env)LocalPlayer
camera_impactLocalPlayer
clearHud()Player
controlPlayer
DISABLE_CLASS_COPY(Player)Player
eye_offset_firstPlayer
eye_offset_thirdPlayer
eye_offset_third_frontPlayer
formspec_prependPlayer
getAutojump() constLocalPlayerinline
getBreath() constLocalPlayerinline
getCAO() constLocalPlayerinline
getCollisionbox() constLocalPlayerinline
getEyeOffset() constLocalPlayer
getEyePosition() constLocalPlayerinline
getFootstepNodePos()LocalPlayer
getFov() constPlayerinline
getFreeHudID()Playerinline
getHud(u32 id)Player
getLighting()LocalPlayerinline
getLightPosition() constLocalPlayer
getMaxHotbarItemcount()Player
getName() constPlayerinline
getParent() constLocalPlayer
getPitch() constLocalPlayerinline
getPlayerControl()Playerinline
getPlayerSettings()LocalPlayerinline
getPosition() constLocalPlayerinline
getSlipFactor(Environment *env, const v3f &speedH)LocalPlayerprivate
getSpeed() constPlayerinline
getStandingNodePos()LocalPlayer
getWieldedItem(ItemStack *selected, ItemStack *hand) constPlayer
getWieldIndex()Player
getYaw() constLocalPlayerinline
getZoomFOV() constLocalPlayerinline
gravityLocalPlayer
handleAutojump(f32 dtime, Environment *env, const collisionMoveResult &result, v3f position_before_move, v3f speed_before_move)LocalPlayerprivate
hotbar_imageLocalPlayer
hotbar_selected_imageLocalPlayer
hpLocalPlayer
hudPlayerprotected
hud_flagsPlayer
hud_hotbar_itemcountPlayer
hudApply(std::function< void(const std::vector< HudElement * > &)> f)Player
hurt_tilt_strengthLocalPlayer
hurt_tilt_timerLocalPlayer
in_liquidLocalPlayer
in_liquid_stableLocalPlayer
inventoryPlayer
inventory_formspecPlayer
is_climbingLocalPlayer
isDead() constLocalPlayer
last_animationLocalPlayer
last_animation_speedLocalPlayer
last_camera_fovLocalPlayer
last_camera_invertedLocalPlayer
last_keyPressedLocalPlayer
last_movement_dirLocalPlayer
last_movement_speedLocalPlayer
last_pitchLocalPlayer
last_positionLocalPlayer
last_speedLocalPlayer
last_wanted_rangeLocalPlayer
last_yawLocalPlayer
light_colorLocalPlayer
local_animation_speedPlayer
local_animationsPlayer
LocalPlayer(Client *client, const std::string &name)LocalPlayer
m_added_velocityLocalPlayerprivate
m_autojumpLocalPlayerprivate
m_autojump_timeLocalPlayerprivate
m_breathLocalPlayerprivate
m_can_jumpLocalPlayerprivate
m_caoLocalPlayerprivate
m_clientLocalPlayerprivate
m_collisionboxLocalPlayerprivate
m_disable_descendLocalPlayerprivate
m_disable_jumpLocalPlayerprivate
m_eye_heightLocalPlayerprivate
m_fov_override_specPlayerprotected
m_lightingLocalPlayerprivate
m_mutexPlayerprivate
m_namePlayerprotected
m_need_to_get_new_sneak_nodeLocalPlayerprivate
m_old_node_belowLocalPlayerprivate
m_old_node_below_typeLocalPlayerprivate
m_pitchLocalPlayerprivate
m_player_settingsLocalPlayerprivate
m_positionLocalPlayerprivate
m_sneak_ladder_detectedLocalPlayerprivate
m_sneak_nodeLocalPlayerprivate
m_sneak_node_bb_topLocalPlayerprivate
m_sneak_node_bb_ymaxLocalPlayerprivate
m_sneak_node_existsLocalPlayerprivate
m_speedPlayerprotected
m_standing_nodeLocalPlayerprivate
m_wield_indexPlayerprotected
m_yawLocalPlayerprivate
m_zoom_fovLocalPlayerprivate
makes_footstep_soundLocalPlayer
maxHudId() constLocalPlayerinline
move(f32 dtime, Environment *env)LocalPlayer
move(f32 dtime, Environment *env, std::vector< CollisionInfo > *collision_info)LocalPlayer
move_resistanceLocalPlayer
movement_acceleration_airPlayer
movement_acceleration_defaultPlayer
movement_acceleration_fastPlayer
movement_gravityPlayer
movement_liquid_fluidityPlayer
movement_liquid_fluidity_smoothPlayer
movement_liquid_sinkPlayer
movement_speed_climbPlayer
movement_speed_crouchPlayer
movement_speed_fastPlayer
movement_speed_jumpPlayer
movement_speed_walkPlayer
old_move(f32 dtime, Environment *env, std::vector< CollisionInfo > *collision_info)LocalPlayerprivate
physics_overridePlayer
Player(const std::string &name, IItemDefManager *idef)Player
removeHud(u32 id)Player
setBreath(u16 breath)LocalPlayerinline
setCAO(GenericCAO *toset)LocalPlayerinline
setCollisionbox(const aabb3f &box)LocalPlayerinline
setEyeHeight(float eye_height)LocalPlayerinline
setFov(const PlayerFovSpec &spec)Playerinline
setPitch(f32 pitch)LocalPlayerinline
setPosition(const v3f &position)LocalPlayerinline
setSpeed(v3f speed)Playerinline
setWieldIndex(u16 index)Player
setYaw(f32 yaw)LocalPlayerinline
setZoomFOV(float zoom_fov)LocalPlayerinline
swimming_pitchLocalPlayer
swimming_verticalLocalPlayer
touching_groundLocalPlayer
updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max)LocalPlayerprivate
~LocalPlayer()LocalPlayervirtual
~Player()=0Playerpure virtual