This is the complete list of members for IWritableShaderSource, including all inherited members.
| addShaderConstantSetterFactory(IShaderConstantSetterFactory *setter)=0 | IWritableShaderSource | pure virtual |
| getShader(const std::string &name, MaterialType material_type, NodeDrawType drawtype=NDT_NORMAL)=0 | IShaderSource | pure virtual |
| getShaderInfo(u32 id)=0 | IShaderSource | pure virtual |
| getShaderRaw(const std::string &name, bool blendAlpha=false)=0 | IShaderSource | pure virtual |
| insertSourceShader(const std::string &name_of_shader, const std::string &filename, const std::string &program)=0 | IWritableShaderSource | pure virtual |
| IShaderSource()=default | IShaderSource | |
| IWritableShaderSource()=default | IWritableShaderSource | |
| processQueue()=0 | IWritableShaderSource | pure virtual |
| rebuildShaders()=0 | IWritableShaderSource | pure virtual |
| ~IShaderSource()=default | IShaderSource | virtual |
| ~IWritableShaderSource()=default | IWritableShaderSource | virtual |