This is the complete list of members for IWritableShaderSource, including all inherited members.
| addShaderConstantSetter(std::unique_ptr< IShaderConstantSetter > setter)=0 | IWritableShaderSource | pure virtual |
| addShaderUniformSetterFactory(std::unique_ptr< IShaderUniformSetterFactory > setter)=0 | IWritableShaderSource | pure virtual |
| getShader(const std::string &name, const ShaderConstants &input_const, video::E_MATERIAL_TYPE base_mat, IShaderUniformSetterRC *setter_cb=nullptr)=0 | IShaderSource | pure virtual |
| getShader(const std::string &name, MaterialType material_type, NodeDrawType drawtype=NDT_NORMAL, bool array_texture=false) | IShaderSource | |
| getShaderInfo(u32 id)=0 | IShaderSource | pure virtual |
| getShaderRaw(const std::string &name, bool blendAlpha=false) | IShaderSource | inline |
| insertSourceShader(const std::string &name_of_shader, const std::string &filename, const std::string &program)=0 | IWritableShaderSource | pure virtual |
| IShaderSource()=default | IShaderSource | |
| IWritableShaderSource()=default | IWritableShaderSource | |
| processQueue()=0 | IWritableShaderSource | pure virtual |
| rebuildShaders()=0 | IWritableShaderSource | pure virtual |
| supportsSampler2DArray() const =0 | IShaderSource | pure virtual |
| ~IShaderSource()=default | IShaderSource | virtual |
| ~IWritableShaderSource()=default | IWritableShaderSource | virtual |