This is the complete list of members for IShaderSource, including all inherited members.
| getShader(const std::string &name, MaterialType material_type, NodeDrawType drawtype=NDT_NORMAL)=0 | IShaderSource | pure virtual |
| getShaderInfo(u32 id)=0 | IShaderSource | pure virtual |
| getShaderRaw(const std::string &name, bool blendAlpha=false)=0 | IShaderSource | pure virtual |
| IShaderSource()=default | IShaderSource | |
| ~IShaderSource()=default | IShaderSource | virtual |