This is the complete list of members for IShaderSource, including all inherited members.
| getShader(const std::string &name, const ShaderConstants &input_const, video::E_MATERIAL_TYPE base_mat, IShaderUniformSetterRC *setter_cb=nullptr)=0 | IShaderSource | pure virtual |
| getShader(const std::string &name, MaterialType material_type, NodeDrawType drawtype=NDT_NORMAL, bool array_texture=false) | IShaderSource | |
| getShaderInfo(u32 id)=0 | IShaderSource | pure virtual |
| getShaderRaw(const std::string &name, bool blendAlpha=false) | IShaderSource | inline |
| IShaderSource()=default | IShaderSource | |
| supportsSampler2DArray() const =0 | IShaderSource | pure virtual |
| ~IShaderSource()=default | IShaderSource | virtual |