This is the complete list of members for Game, including all inherited members.
| camera | Game | private | 
| chat_backend | Game | private | 
| checkConnection() | Game | inlineprotected | 
| checkZoomEnabled() | Game | protected | 
| client | Game | private | 
| client_display_info | Game | private | 
| clientEventHandler | Game | privatestatic | 
| clouds | Game | private | 
| connectToServer(const GameStartData &start_data, bool *connect_ok, bool *aborted) | Game | protected | 
| copyServerClientCache() | Game | protected | 
| crack_animation_length | Game | private | 
| createClient(const GameStartData &start_data) | Game | protected | 
| createSingleplayerServer(const std::string &map_dir, const SubgameSpec &gamespec, u16 port) | Game | protected | 
| decreaseViewRange() | Game | protected | 
| device | Game | private | 
| draw_control | Game | private | 
| drawScene(ProfilerGraph *graph, RunStats *stats) | Game | protected | 
| driver | Game | private | 
| dropSelectedItem(bool single_item=false) | Game | protected | 
| dynamic_info_send_timer | Game | private | 
| error_message | Game | private | 
| eventmgr | Game | private | 
| fogEnabled() | Game | inlineprotected | 
| Game() | Game | |
| getSensitivityScaleFactor() const | Game | private | 
| getServerContent(bool *aborted) | Game | protected | 
| gui_chat_console | Game | private | 
| handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam) | Game | private | 
| handleClientEvent_DeathscreenLegacy(ClientEvent *event, CameraOrientation *cam) | Game | private | 
| handleClientEvent_HandleParticleEvent(ClientEvent *event, CameraOrientation *cam) | Game | private | 
| handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam) | Game | private | 
| handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam) | Game | private | 
| handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam) | Game | private | 
| handleClientEvent_None(ClientEvent *event, CameraOrientation *cam) | Game | private | 
| handleClientEvent_OverrideDayNigthRatio(ClientEvent *event, CameraOrientation *cam) | Game | private | 
| handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam) | Game | private | 
| handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam) | Game | private | 
| handleClientEvent_SetMoon(ClientEvent *event, CameraOrientation *cam) | Game | private | 
| handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam) | Game | private | 
| handleClientEvent_SetStars(ClientEvent *event, CameraOrientation *cam) | Game | private | 
| handleClientEvent_SetSun(ClientEvent *event, CameraOrientation *cam) | Game | private | 
| handleClientEvent_ShowCSMFormSpec(ClientEvent *event, CameraOrientation *cam) | Game | private | 
| handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam) | Game | private | 
| handleClientEvent_ShowPauseMenuFormSpec(ClientEvent *event, CameraOrientation *cam) | Game | private | 
| handleDigging(const PointedThing &pointed, const v3s16 &nodepos, const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime) | Game | protected | 
| handlePointingAtNode(const PointedThing &pointed, const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime) | Game | protected | 
| handlePointingAtNothing(const ItemStack &playerItem) | Game | protected | 
| handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem, const v3f &player_position, bool show_debug) | Game | protected | 
| hud | Game | private | 
| increaseViewRange() | Game | protected | 
| init(const std::string &map_dir, const std::string &address, u16 port, const SubgameSpec &gamespec) | Game | protected | 
| initGui() | Game | protected | 
| initSound() | Game | protected | 
| input | Game | private | 
| isKeyDown(GameKeyType k) | Game | inlineprotected | 
| isTouchCrosshairDisabled() | Game | inlineprivate | 
| itemdef_manager | Game | private | 
| kill | Game | private | 
| m_cache_cam_smoothing | Game | private | 
| m_cache_doubletap_jump | Game | private | 
| m_cache_enable_fog | Game | private | 
| m_cache_enable_free_move | Game | private | 
| m_cache_enable_joysticks | Game | private | 
| m_cache_enable_noclip | Game | private | 
| m_cache_joystick_frustum_sensitivity | Game | private | 
| m_cache_mouse_sensitivity | Game | private | 
| m_camera_offset_changed | Game | private | 
| m_chat_log_buf | Game | private | 
| m_does_lost_focus_pause_game | Game | private | 
| m_enable_hotbar_mouse_wheel | Game | private | 
| m_enable_relative_mode | Game | private | 
| m_first_loop_after_window_activation | Game | private | 
| m_flags | Game | private | 
| m_game_focused | Game | private | 
| m_game_formspec | Game | private | 
| m_game_ui | Game | private | 
| m_hud_server_to_client | Game | private | 
| m_invert_hotbar_mouse_wheel | Game | private | 
| m_invert_mouse | Game | private | 
| m_is_paused | Game | private | 
| m_rendering_engine | Game | private | 
| m_repeat_dig_time | Game | private | 
| m_repeat_place_time | Game | private | 
| m_shutdown_progress | Game | private | 
| m_touch_simulate_aux1 | Game | private | 
| m_touch_use_crosshair | Game | private | 
| mapper | Game | private | 
| nodedef_manager | Game | private | 
| nodePlacement(const ItemDefinition &selected_def, const ItemStack &selected_item, const v3s16 &nodepos, const v3s16 &neighborpos, const PointedThing &pointed, const NodeMetadata *meta) | Game | private | 
| openConsole(float scale, const wchar_t *line=NULL) | Game | protected | 
| pauseAnimation() | Game | private | 
| paused_animated_nodes | Game | private | 
| processClientEvents(CameraOrientation *cam) | Game | protected | 
| processItemSelection(u16 *new_playeritem) | Game | protected | 
| processKeyInput() | Game | protected | 
| processPlayerInteraction(f32 dtime, bool show_hud) | Game | protected | 
| processQueues() | Game | protected | 
| processUserInput(f32 dtime) | Game | protected | 
| profiler_interval | Game | private | 
| quicktune | Game | private | 
| readSettings() | Game | protected | 
| reconnect_requested | Game | private | 
| resumeAnimation() | Game | private | 
| run() | Game | |
| runData | Game | private | 
| server | Game | private | 
| settingChangedCallback(const std::string &setting_name, void *data) | Game | protectedstatic | 
| shader_src | Game | private | 
| shouldShowTouchControls() | Game | protected | 
| showOverlayMessage(const char *msg, float dtime, int percent, float *indef_pos=nullptr) | Game | protected | 
| shutdown() | Game | |
| simple_singleplayer_mode | Game | private | 
| sky | Game | private | 
| smgr | Game | private | 
| sound_manager | Game | private | 
| soundmaker | Game | private | 
| startup(bool *kill, InputHandler *input, RenderingEngine *rendering_engine, const GameStartData &game_params, std::string &error_message, bool *reconnect, ChatBackend *chat_backend) | Game | |
| step(f32 dtime) | Game | inlineprotected | 
| texture_src | Game | private | 
| toggleAutoforward() | Game | protected | 
| toggleBlockBounds() | Game | protected | 
| toggleCinematic() | Game | protected | 
| toggleDebug() | Game | protected | 
| toggleFast() | Game | protected | 
| toggleFog() | Game | protected | 
| toggleFreeMove() | Game | protected | 
| toggleFreeMoveAlt() | Game | protected | 
| toggleFullViewRange() | Game | protected | 
| toggleMinimap(bool shift_pressed) | Game | protected | 
| toggleNoClip() | Game | protected | 
| togglePitchMove() | Game | protected | 
| toggleUpdateCamera() | Game | protected | 
| updateCamera(f32 dtime) | Game | protected | 
| updateCameraDirection(CameraOrientation *cam, float dtime) | Game | protected | 
| updateCameraOffset() | Game | protected | 
| updateCameraOrientation(CameraOrientation *cam, float dtime) | Game | protected | 
| updateChat(f32 dtime) | Game | private | 
| updateClouds(float dtime) | Game | protected | 
| updateDebugState() | Game | protected | 
| updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, const CameraOrientation &cam) | Game | protected | 
| updateInteractTimers(f32 dtime) | Game | inlineprotected | 
| updatePauseState() | Game | protected | 
| updatePlayerControl(const CameraOrientation &cam) | Game | protected | 
| updatePointedThing(const core::line3d< f32 > &shootline, bool liquids_pointable, const std::optional< Pointabilities > &pointabilities, bool look_for_object, const v3s16 &camera_offset) | Game | protected | 
| updateProfilerGraphs(ProfilerGraph *graph) | Game | inlineprotected | 
| updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime) | Game | protected | 
| updateShadows() | Game | protected | 
| updateSound(f32 dtime) | Game | protected | 
| updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime) | Game | protected | 
| wasKeyDown(GameKeyType k) | Game | inlineprotected | 
| wasKeyPressed(GameKeyType k) | Game | inlineprotected | 
| wasKeyReleased(GameKeyType k) | Game | inlineprotected | 
| ~Game() | Game |