Minetest  0.4.16
CNodeDefManager Member List

This is the complete list of members for CNodeDefManager, including all inherited members.

addNameIdMapping(content_t i, std::string name)CNodeDefManagerprivate
allocateDummy(const std::string &name)CNodeDefManagervirtual
allocateId()CNodeDefManager
applyTextureOverrides(const std::string &override_filepath)CNodeDefManagervirtual
cancelNodeResolveCallback(NodeResolver *nr)CNodeDefManagervirtual
clear()CNodeDefManager
clone()CNodeDefManagervirtual
CNodeDefManager()CNodeDefManager
deSerialize(std::istream &is)CNodeDefManagervirtual
fixSelectionBoxIntUnion()CNodeDefManagerinlineprivate
get(content_t c) constCNodeDefManagerinlinevirtual
get(const MapNode &n) constCNodeDefManagerinlinevirtual
get(const std::string &name) constCNodeDefManagervirtual
getId(const std::string &name, content_t &result) constCNodeDefManagervirtual
getId(const std::string &name) constCNodeDefManagervirtual
getIds(const std::string &name, std::set< content_t > &result) constCNodeDefManagervirtual
getSelectionBoxIntUnion() constCNodeDefManagerinlinevirtual
INodeDefManager()INodeDefManagerinline
IWritableNodeDefManager()IWritableNodeDefManagerinline
m_content_featuresCNodeDefManagerprivate
m_group_to_itemsCNodeDefManagerprivate
m_name_id_mappingCNodeDefManagerprivate
m_name_id_mapping_with_aliasesCNodeDefManagerprivate
m_next_idCNodeDefManagerprivate
m_node_registration_completeCNodeDefManagerprivate
m_pending_resolve_callbacksCNodeDefManagerprivate
m_selection_box_int_unionCNodeDefManagerprivate
m_selection_box_unionCNodeDefManagerprivate
mapNodeboxConnections()CNodeDefManagervirtual
nodeboxConnects(MapNode from, MapNode to, u8 connect_face)CNodeDefManagervirtual
pendNodeResolve(NodeResolver *nr)CNodeDefManagervirtual
removeNode(const std::string &name)CNodeDefManagervirtual
resetNodeResolveState()CNodeDefManagervirtual
runNodeResolveCallbacks()CNodeDefManagervirtual
serialize(std::ostream &os, u16 protocol_version) constCNodeDefManagervirtual
set(const std::string &name, const ContentFeatures &def)CNodeDefManagervirtual
setNodeRegistrationStatus(bool completed)CNodeDefManagerinlinevirtual
updateAliases(IItemDefManager *idef)CNodeDefManagervirtual
updateTextures(IGameDef *gamedef, void(*progress_cbk)(void *progress_args, u32 progress, u32 max_progress), void *progress_cbk_args)CNodeDefManagervirtual
~CNodeDefManager()CNodeDefManagervirtual
~INodeDefManager()INodeDefManagerinlinevirtual
~IWritableNodeDefManager()IWritableNodeDefManagerinlinevirtual